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authorlokher <lokher@gmail.com>2022-12-06 17:10:48 +0800
committerlokher <lokher@gmail.com>2022-12-07 15:50:49 +0800
commita336c2c5005251e4cb0f3a62ccabdb4cfccad915 (patch)
tree3c948b631a5e3b6f940dabe02fad3c7487e6f350 /keyboards/idobao/montex/v2/config.h
parent27fc28fd2ff52e079a5bc58d6aaea4c752420615 (diff)
Merge upstream master to 2022 Q4 breaking change
Diffstat (limited to 'keyboards/idobao/montex/v2/config.h')
-rwxr-xr-xkeyboards/idobao/montex/v2/config.h92
1 files changed, 0 insertions, 92 deletions
diff --git a/keyboards/idobao/montex/v2/config.h b/keyboards/idobao/montex/v2/config.h
deleted file mode 100755
index eaed5dde7a..0000000000
--- a/keyboards/idobao/montex/v2/config.h
+++ /dev/null
@@ -1,92 +0,0 @@
-// Copyright 2022 IBNobody (@IBNobody)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "config_common.h"
-
-/* LED Matrix & Animations */
-#define RGB_DI_PIN B1
-
-#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
- #ifndef ID27_DISABLE_UNDERGLOW
- #define RGB_MATRIX_LED_COUNT 31 // The number of LEDs connected
- #else
- #define RGB_MATRIX_LED_COUNT 27 // -4 disabled underglow LEDs
- #endif
-
- // #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
- #define RGB_MATRIX_KEYPRESSES
-
- #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
-
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
- #define ENABLE_RGB_MATRIX_SOLID_COLOR
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_BREATHING
- // #define ENABLE_RGB_MATRIX_BAND_SAT
- // #define ENABLE_RGB_MATRIX_BAND_VAL
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #define ENABLE_RGB_MATRIX_CYCLE_ALL
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- // #define ENABLE_RGB_MATRIX_DUAL_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #define ENABLE_RGB_MATRIX_HUE_BREATHING
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- #define ENABLE_RGB_MATRIX_PIXEL_FLOW
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-
- /* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- /* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- // #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#endif // RGB_MATRIX_ENABLE
-
-/* -----------------------
- * Feature disable options
- * These options are also useful to firmware size reduction.
- * ----------------------- */
-
-/* disable debug print */
-// #define NO_DEBUG
-
-/* disable print */
-// #define NO_PRINT
-
-/* disable action features */
-// #define NO_ACTION_LAYER
-// #define NO_ACTION_TAPPING
-// #define NO_ACTION_ONESHOT