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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-06-16 10:08:01 +0800
committerGitHub <noreply@github.com>2022-06-16 12:08:01 +1000
commit8e128452db4a5c93f0214a1f6ea38e213445235c (patch)
tree1a62c9a8f789db75badb539a765d67ee5dba4ce8 /keyboards/idobao/montex/v1rgb/config.h
parent8e5f8a5ff94be31289a14ac734827edf5bed6593 (diff)
[Keyboard] Idobao Montex V2(RGB) (#15865)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Christian Hofstede <4440939+chofstede@users.noreply.github.com> Co-authored-by: Vino Rodrigues <github@m.vinorodrigues.com> Co-authored-by: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com>
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diff --git a/keyboards/idobao/montex/v1rgb/config.h b/keyboards/idobao/montex/v1rgb/config.h
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+// Copyright 2022 peepeetee (@peepeetee)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x6964 // "id"
+#define PRODUCT_ID 0x0127
+#define DEVICE_VER 0x0001
+#define MANUFACTURER IDOBAO
+#define PRODUCT Montex RGB
+
+/* key matrix size */
+#define MATRIX_ROWS 6
+#define MATRIX_COLS 5
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ */
+#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5, C6 }
+#define MATRIX_COL_PINS { D5, D3, D2, D1, D0 }
+
+#define DIODE_DIRECTION ROW2COL
+
+#define RGB_DI_PIN B1
+
+#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
+
+ // The number of LEDs connected
+ #define DRIVER_LED_TOTAL 31
+
+ #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
+
+ // RGB Matrix Animation modes. Explicitly enabled
+ // For full list of effects, see:
+ // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+ /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
+ #define ENABLE_RGB_MATRIX_SOLID_COLOR
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_BREATHING
+ // #define ENABLE_RGB_MATRIX_BAND_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+ // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ // #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define ENABLE_RGB_MATRIX_RAINDROPS
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+ #define ENABLE_RGB_MATRIX_HUE_WAVE
+ #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+ // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+ // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_SPLASH
+ // #define ENABLE_RGB_MATRIX_MULTISPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+ // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif