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authorVino Rodrigues <366673+vinorodrigues@users.noreply.github.com>2022-05-12 10:09:10 +1000
committerGitHub <noreply@github.com>2022-05-11 17:09:10 -0700
commit7fd05afb100966032ebd10378f68d0446e23ed71 (patch)
treef0cb4a9f3174b01d897dfc8ef6a15b90dd367c2c /keyboards/idobao/id67/keymaps/vinorodrigues/config.h
parent37417d531d524d674ea7b1dcf8678f6679738e2f (diff)
[Keyboard] Revert "Fix id67 RGB Matrix (#16916)" - on IDOBAO ID67 kb (#16917)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/idobao/id67/keymaps/vinorodrigues/config.h')
-rw-r--r--keyboards/idobao/id67/keymaps/vinorodrigues/config.h57
1 files changed, 29 insertions, 28 deletions
diff --git a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h b/keyboards/idobao/id67/keymaps/vinorodrigues/config.h
index 88fe361bde..92b3ec0658 100644
--- a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h
+++ b/keyboards/idobao/id67/keymaps/vinorodrigues/config.h
@@ -1,5 +1,5 @@
/*
- * Idobao ID67 Keymap for a ID67 Bestype, built for Mac use
+ * IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use
* Copyright (C) 2022 Vino Rodrigues
*
* This program is free software: you can redistribute it and/or modify
@@ -16,6 +16,8 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
+#pragma once
+
#if defined(RGB_MATRIX_ENABLE)
#define VIA_QMK_RGBLIGHT_ENABLE
#define ID67_DISABLE_UNDERGLOW // personal choice, I use a ID67 Bestype
@@ -23,9 +25,7 @@
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // // limits maximum brightness of LEDs to 200 out of 255
-
- //// #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to x out of 255
//// #define RGB_MATRIX_KEYPRESSES
@@ -46,7 +46,7 @@
//// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+ //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
//// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
//// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
//// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
@@ -54,32 +54,33 @@
//// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
//// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
//// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- //// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
- //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
- //// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
+ //// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
+ //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
+ //// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
- #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+ //// #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #endif
+ // don't need `#if`, animation modes themselves check defines
+ // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ // #endif
- #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- //// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- //// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
- #endif
+ // don't need `#if`, animation modes themselves check defines
+ // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+ //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+ // #endif
#endif