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authoralex-ong <the.onga@gmail.com>2018-08-12 17:23:58 +1000
committeralex-ong <the.onga@gmail.com>2018-08-12 17:23:58 +1000
commit2758158a4bb15b0f5ec30de92760133248afe1f8 (patch)
treeab6cbaa941139c8c397284465f15e5537d0ba533 /keyboards/handwired/xeal60/keymaps/drashna/keymap.c
parent619b5d1e6d40c37eb77036158b8f2b99d673e2ba (diff)
Added xeal60 via clone of lets split
Diffstat (limited to 'keyboards/handwired/xeal60/keymaps/drashna/keymap.c')
-rw-r--r--keyboards/handwired/xeal60/keymaps/drashna/keymap.c98
1 files changed, 98 insertions, 0 deletions
diff --git a/keyboards/handwired/xeal60/keymaps/drashna/keymap.c b/keyboards/handwired/xeal60/keymaps/drashna/keymap.c
new file mode 100644
index 0000000000..68ca593db8
--- /dev/null
+++ b/keyboards/handwired/xeal60/keymaps/drashna/keymap.c
@@ -0,0 +1,98 @@
+#include QMK_KEYBOARD_H
+#include "drashna.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#define LMACRO TG(_MACROS)
+#define DIABLO TG(_DIABLO)
+#define GAMEPAD TG(_GAMEPAD)
+#define MEDIA TT(_MEDIA)
+
+
+//enum more_custom_keycodes {
+// KC_P00 = NEW_SAFE_RANGE
+//};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_NUMLOCK] = LAYOUT_ortho_5x7(
+ LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
+ MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
+ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
+ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
+ KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
+ ),
+
+ [_DIABLO] = LAYOUT_ortho_5x7(
+ KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
+ KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
+ KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
+ KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
+ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
+ ),
+
+ [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
+ LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
+ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
+ ),
+
+ [_MACROS] = LAYOUT_ortho_5x7(
+ LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT
+ ),
+
+
+ [_MEDIA] = LAYOUT_ortho_5x7(
+ KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
+ MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
+ RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
+ KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
+ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
+ )
+
+
+};
+
+
+
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+
+ //switch (keycode) {
+ //case KC_P00:
+ // if (!record->event.pressed) {
+ // tap(KC_KP_0);
+ // tap(KC_KP_0);
+ // }
+ // return false;
+ // break;
+ //}
+ return true;
+}
+
+
+
+void matrix_init_keymap(void) {
+ DDRD &= ~(1<<5);
+ PORTD &= ~(1<<5);
+
+ DDRB &= ~(1<<0);
+ PORTB &= ~(1<<0);
+}
+
+