diff options
author | alex-ong <the.onga@gmail.com> | 2018-08-12 17:23:58 +1000 |
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committer | alex-ong <the.onga@gmail.com> | 2018-08-12 17:23:58 +1000 |
commit | 2758158a4bb15b0f5ec30de92760133248afe1f8 (patch) | |
tree | ab6cbaa941139c8c397284465f15e5537d0ba533 /keyboards/handwired/xeal60/keymaps/drashna/keymap.c | |
parent | 619b5d1e6d40c37eb77036158b8f2b99d673e2ba (diff) |
Added xeal60 via clone of lets split
Diffstat (limited to 'keyboards/handwired/xeal60/keymaps/drashna/keymap.c')
-rw-r--r-- | keyboards/handwired/xeal60/keymaps/drashna/keymap.c | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/keyboards/handwired/xeal60/keymaps/drashna/keymap.c b/keyboards/handwired/xeal60/keymaps/drashna/keymap.c new file mode 100644 index 0000000000..68ca593db8 --- /dev/null +++ b/keyboards/handwired/xeal60/keymaps/drashna/keymap.c @@ -0,0 +1,98 @@ +#include QMK_KEYBOARD_H +#include "drashna.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +#define LMACRO TG(_MACROS) +#define DIABLO TG(_DIABLO) +#define GAMEPAD TG(_GAMEPAD) +#define MEDIA TT(_MEDIA) + + +//enum more_custom_keycodes { +// KC_P00 = NEW_SAFE_RANGE +//}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_NUMLOCK] = LAYOUT_ortho_5x7( + LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, + MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, + KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, + KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, + KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT + ), + + [_DIABLO] = LAYOUT_ortho_5x7( + KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, + KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, + KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, + KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR, + KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE) + ), + + [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch + LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, + MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, + KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, + KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V + ), + + [_MACROS] = LAYOUT_ortho_5x7( + LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT + ), + + + [_MEDIA] = LAYOUT_ortho_5x7( + KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD, + MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI, + RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD, + KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI, + KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI + ) + + +}; + + + +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + + //switch (keycode) { + //case KC_P00: + // if (!record->event.pressed) { + // tap(KC_KP_0); + // tap(KC_KP_0); + // } + // return false; + // break; + //} + return true; +} + + + +void matrix_init_keymap(void) { + DDRD &= ~(1<<5); + PORTD &= ~(1<<5); + + DDRB &= ~(1<<0); + PORTB &= ~(1<<0); +} + + |