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authorJack Humbert <jack.humb@gmail.com>2016-08-14 21:03:15 -0400
committerGitHub <noreply@github.com>2016-08-14 21:03:15 -0400
commitbc8976d27781a45c735eb98d3110e7df6f8a0bad (patch)
tree230b8a70db27a6cca9b11a0259303cd3018eff58 /keyboards/handwired/minorca/keymaps/default/keymap.c
parent4865e6f81fc106b9765b8dee2a080f4015e7644a (diff)
parent959c48e146ec3c2192e8d261d78d27b80342ad30 (diff)
Merge pull request #634 from di0ib/master
minorca handwired
Diffstat (limited to 'keyboards/handwired/minorca/keymaps/default/keymap.c')
-rw-r--r--keyboards/handwired/minorca/keymaps/default/keymap.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/keyboards/handwired/minorca/keymaps/default/keymap.c b/keyboards/handwired/minorca/keymaps/default/keymap.c
new file mode 100644
index 0000000000..a55d578e44
--- /dev/null
+++ b/keyboards/handwired/minorca/keymaps/default/keymap.c
@@ -0,0 +1,44 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "minorca.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = { /* Base */
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
+ {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT },
+ {KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_FN1, KC_FN0 },
+ {KC_NO, XXXXXXX, KC_NO, KC_LALT, KC_SPC, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, KC_DOT, KC_SLSH, KC_NO }
+ },
+ [1] = { /* First */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT },
+ {KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX, KC_LGUI },
+ {KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_PGDN, KC_END, KC_L, KC_SCLN, KC_UP, KC_FN1, KC_FN0 },
+ {KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO }
+ },
+ [2] = { /* Second */
+ {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT },
+ {KC_TAB, KC_MUTE, KC_VOLD, KC_VOLU, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, KC_ENT },
+ {KC_CAPS, XXXXXXX, KC_LSFT, KC_RSFT, KC_PAUSE,KC_F10, KC_F11, KC_F12, KC_NO, KC_UP, KC_FN1, KC_FN0 },
+ {KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO }
+ },
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(1), // to First overlay
+ [1] = ACTION_LAYER_MOMENTARY(2), // to Second overlay
+
+}; \ No newline at end of file