diff options
author | Ryan <fauxpark@gmail.com> | 2022-09-23 22:46:23 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-23 22:46:23 +1000 |
commit | 36c410592dbd35da33ccc5fd6d2a5cbf4b25a708 (patch) | |
tree | 4e75c5fc5cd31d9fdc904876906c0b409ee45d90 /keyboards/handwired/dactyl_manuform/3x5_3 | |
parent | d967de0df749f3be63403e07feda416ea09351d0 (diff) |
Change `DRIVER_LED_COUNT` to `{LED,RGB}_MATRIX_LED_COUNT` (#18399)
Diffstat (limited to 'keyboards/handwired/dactyl_manuform/3x5_3')
-rw-r--r-- | keyboards/handwired/dactyl_manuform/3x5_3/config.h | 2 | ||||
-rw-r--r-- | keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/handwired/dactyl_manuform/3x5_3/config.h b/keyboards/handwired/dactyl_manuform/3x5_3/config.h index ccd9d0cdc4..9f73d8bcec 100644 --- a/keyboards/handwired/dactyl_manuform/3x5_3/config.h +++ b/keyboards/handwired/dactyl_manuform/3x5_3/config.h @@ -31,7 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. // WS2812 RGB LED strip input and number of LEDs #define RGB_DI_PIN D3 -#define DRIVER_LED_TOTAL 36 +#define RGB_MATRIX_LED_COUNT 36 #define RGB_MATRIX_SPLIT { 18, 18 } #define RGB_MATRIX_CENTER { 133, 54 } diff --git a/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h b/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h index fac9353959..6aa4f4817f 100644 --- a/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h +++ b/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h @@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #ifdef RGB_MATRIX_ENABLE // # define RGB_DISABLE_TIMEOUT 300000 // number of milliseconds to wait until disabling effects // # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) +# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 |