diff options
author | HorrorTroll <sonicvipduc@gmail.com> | 2022-07-17 02:38:22 +0700 |
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committer | GitHub <noreply@github.com> | 2022-07-16 12:38:22 -0700 |
commit | 92c3e6305bfd0870279048356c51e768e2c392a9 (patch) | |
tree | 3e9612cbe8619093c265fdb7768dc5ecaaff9689 /keyboards/gopolar/gg86/config.h | |
parent | 4d443d921bea20758328668ae821ae5396a6c6e1 (diff) |
[Keyboard] Gopolar GG86 (#15425)
* Added keyboard GG86
* Rebased, resolved issue and updated code
* Delete 1000Hz on config
* Resolved fix
* Another resolved fix
* Last resolved fix
* Fixed LED position
Diffstat (limited to 'keyboards/gopolar/gg86/config.h')
-rw-r--r-- | keyboards/gopolar/gg86/config.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/keyboards/gopolar/gg86/config.h b/keyboards/gopolar/gg86/config.h new file mode 100644 index 0000000000..26643b49f7 --- /dev/null +++ b/keyboards/gopolar/gg86/config.h @@ -0,0 +1,100 @@ +/* Copyright 2021 Gopolar + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x0007 +#define PRODUCT_ID 0x0007 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Gopolar +#define PRODUCT GG86 Tai-Chi + +/* key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 17 + +/* key matrix pins */ +#define MATRIX_ROW_PINS { B0, B1, B2, B3, B7, D5 } +#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C6, B6, B5, B4, D7, D6, D4, C7, E6, D2, D3 } + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +/* Forcing to use NKRO instead 6KRO */ +#define FORCE_NKRO + +/* Change larger keys per scan for elite gaming */ +#define QMK_KEYS_PER_SCAN 12 + +/* Use the custom font */ +#define OLED_FONT_H "lib/glcdfont.c" + +#ifdef RGB_MATRIX_ENABLE + /* RGB Matrix config */ + #define RGB_DI_PIN E2 + #define DRIVER_LED_TOTAL 100 + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 + #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS + #define RGB_MATRIX_KEYPRESSES + + /* RGB Matrix effect */ + #define ENABLE_RGB_MATRIX_ALPHAS_MODS + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_BREATHING + #define ENABLE_RGB_MATRIX_BAND_SAT + #define ENABLE_RGB_MATRIX_BAND_VAL + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL + #define ENABLE_RGB_MATRIX_CYCLE_ALL + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL + #define ENABLE_RGB_MATRIX_DUAL_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS + #define ENABLE_RGB_MATRIX_RAINDROPS + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + #define ENABLE_RGB_MATRIX_HUE_BREATHING + #define ENABLE_RGB_MATRIX_HUE_PENDULUM + #define ENABLE_RGB_MATRIX_HUE_WAVE + #define ENABLE_RGB_MATRIX_PIXEL_RAIN + + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + #define ENABLE_RGB_MATRIX_SPLASH + #define ENABLE_RGB_MATRIX_MULTISPLASH + #define ENABLE_RGB_MATRIX_SOLID_SPLASH + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif |