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authorTomas Guinan <toma@spoonybard.ca>2021-08-17 19:43:27 -0300
committerGitHub <noreply@github.com>2021-08-18 08:43:27 +1000
commit999391f3ae6bab3fe1784d0f53bffd0320a9e076 (patch)
tree2def51e18667ea831084519e20e20f51e11d4abb /keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h
parent1bb7af4d446174b7181c9bb22dbd14c93642ea10 (diff)
Created "paddlegame" keymap (#13629)
* Added gmmk pro paddlegame keymap * Replaced config.h with my own * Adjust code to better fit style guide * Update readme to include layout * Fixed keymap, was missing a few keys * Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui * Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Tomas Guinan <bngrybt@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h')
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h
new file mode 100644
index 0000000000..27df2dd703
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h
@@ -0,0 +1,46 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Tomas Guinan
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+const uint16_t GAME_TIMER[] = {
+ 400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
+};
+
+bool game_start = false;
+HSV last_hsv;
+static uint8_t paddle_pos_full;
+static uint8_t paddle_lives;
+static uint8_t level_number;
+static uint8_t bounce_count;
+static uint8_t damage_count;
+static uint16_t damage_timer;
+static uint16_t ball_timer;
+
+struct BallStruct
+{
+ uint8_t x;
+ uint8_t y;
+ bool on;
+ bool up;
+ bool left;
+ bool enemy;
+};
+
+struct BallStruct ball[2];
+
+void init_ball(uint8_t i);
+void hurt_paddle(void); \ No newline at end of file