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authorJames Young <18669334+noroadsleft@users.noreply.github.com>2020-10-16 14:23:32 -0700
committerGitHub <noreply@github.com>2020-10-16 22:23:32 +0100
commit87317a3af66065c2ff350d85c7b3bbc4f8a2cb9f (patch)
tree03d562bafc69220bf7b4afdc7dd609b933afcaee /keyboards/gh60/v1p3/config.h
parent92b7dff3aebb3583b5ca3e3862ea08d44f6f24cd (diff)
[Keyboard] GH60 v1.3 (#10575)
* [Keyboard] GH60 v1.3 Support * clean up info.json Update key sizes and positioning. * add readme * add image to readme * fix up info.json LAYOUT_all * add LAYOUT_60_ansi I'm guessing at this based on a photo of the PCB. Chances are high that this isn't fully functional. * add matrix block comment to v1p3.h * add default_ansi keymap * add keymap readme files * fix LAYOUT_60_ansi macro * enable 60_ansi Community Layout support * add layouts for 60_ansi_arrow Add LAYOUT_60_ansi_arrow and LAYOUT_60_ansi_arrow_split_bs macros. (The user helping me test runs the split Backspace variant.) * add Tsangan, HHKB, and 64_ansi layout macros * add factory keymaps and layout info * update copyright headers I mean... if someone's gotta "own" this code... * fix broken factory_* keymaps
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+/*
+Copyright 2020 noroadsleft
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x0000
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Unknown
+#define PRODUCT GH60 v1.3
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 16
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { B0, B1, B2, B3, F7 }
+#define MATRIX_COL_PINS { C7, F6, F5, F4, F1, E6, D0, D1, D2, D3, D4, D5, D6, D7, B4, B5 }
+
+#define DIODE_DIRECTION COL2ROW
+
+#define BACKLIGHT_PIN B6
+// #define BACKLIGHT_BREATHING
+#define BACKLIGHT_LEVELS 15
+
+#define RGB_DI_PIN F0
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 10
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+ #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+ #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+#endif