summaryrefslogtreecommitdiffstats
path: root/keyboards/gh60/readme.md
diff options
context:
space:
mode:
authorFred Sundvik <fsundvik@gmail.com>2016-08-27 18:40:50 +0300
committerFred Sundvik <fsundvik@gmail.com>2016-08-27 18:40:50 +0300
commita5b1af4999345239df5086351b52a5b4d2daa97e (patch)
treee1c2f5c80eab485c232b43791a4db75502ea77a2 /keyboards/gh60/readme.md
parentde58ec9738deebe73a43b9511c8df441c6f81efa (diff)
Normalize line endings
Diffstat (limited to 'keyboards/gh60/readme.md')
-rw-r--r--keyboards/gh60/readme.md120
1 files changed, 60 insertions, 60 deletions
diff --git a/keyboards/gh60/readme.md b/keyboards/gh60/readme.md
index 92302d507c..ad042483d8 100644
--- a/keyboards/gh60/readme.md
+++ b/keyboards/gh60/readme.md
@@ -1,60 +1,60 @@
-## gh60 Rev C keyboard firmware
-
-![gh60 Rev C PCB](gh60revc.jpg)
-
- /* Column pin configuration
- * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- * pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C)
- */
-
- /* Row pin configuration
- * row: 0 1 2 3 4
- * pin: D0 D1 D2 D3 D5
- */
-
- GPIO pads
- 0 F7 WASD LEDs
- 1 F6 ESC LED
- 2 F5 FN LED
- 3 F4 POKER Arrow LEDs
-
- B2 Capslock LED
- B0 not connected
-
-Functions to controls LED clusters
-
- gh60_caps_led_on()
- gh60_poker_leds_on()
- gh60_fn_led_on()
- gh60_esc_led_on()
- gh60_wasd_leds_on()
-
- gh60_caps_led_off()
- gh60_poker_leds_off()
- gh60_fn_led_off()
- gh60_esc_led_off()
- gh60_wasd_leds_off()
-
-======================
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent readme.md](/readme.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-To build with the default keymap, simply run `make`.
-
-### Other Keymaps
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
-```
-$ make KEYMAP=[default|jack|<name>]
-```
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
+## gh60 Rev C keyboard firmware
+
+![gh60 Rev C PCB](gh60revc.jpg)
+
+ /* Column pin configuration
+ * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
+ * pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C)
+ */
+
+ /* Row pin configuration
+ * row: 0 1 2 3 4
+ * pin: D0 D1 D2 D3 D5
+ */
+
+ GPIO pads
+ 0 F7 WASD LEDs
+ 1 F6 ESC LED
+ 2 F5 FN LED
+ 3 F4 POKER Arrow LEDs
+
+ B2 Capslock LED
+ B0 not connected
+
+Functions to controls LED clusters
+
+ gh60_caps_led_on()
+ gh60_poker_leds_on()
+ gh60_fn_led_on()
+ gh60_esc_led_on()
+ gh60_wasd_leds_on()
+
+ gh60_caps_led_off()
+ gh60_poker_leds_off()
+ gh60_fn_led_off()
+ gh60_esc_led_off()
+ gh60_wasd_leds_off()
+
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
+```
+$ make KEYMAP=[default|jack|<name>]
+```
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.