diff options
author | coderkun <olli@coderkun.de> | 2016-10-02 10:04:29 +0200 |
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committer | coderkun <olli@coderkun.de> | 2016-10-02 10:04:29 +0200 |
commit | 8655677584483e46d9b45873aa50ec6e860486dd (patch) | |
tree | 3f1037d47607fd40be82fe9169795978f8f3551f /keyboards/gh60/readme.md | |
parent | a10e100bd5e8bad73e1b04f54639a4cec36e4b9e (diff) | |
parent | 35e6870e5c8943c044187256e01c96ef400ca067 (diff) |
Merge branch 'master' into coderkun_neo2
Diffstat (limited to 'keyboards/gh60/readme.md')
-rw-r--r-- | keyboards/gh60/readme.md | 122 |
1 files changed, 62 insertions, 60 deletions
diff --git a/keyboards/gh60/readme.md b/keyboards/gh60/readme.md index 92302d507c..8c744bfd3c 100644 --- a/keyboards/gh60/readme.md +++ b/keyboards/gh60/readme.md @@ -1,60 +1,62 @@ -## gh60 Rev C keyboard firmware
-
-![gh60 Rev C PCB](gh60revc.jpg)
-
- /* Column pin configuration
- * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- * pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C)
- */
-
- /* Row pin configuration
- * row: 0 1 2 3 4
- * pin: D0 D1 D2 D3 D5
- */
-
- GPIO pads
- 0 F7 WASD LEDs
- 1 F6 ESC LED
- 2 F5 FN LED
- 3 F4 POKER Arrow LEDs
-
- B2 Capslock LED
- B0 not connected
-
-Functions to controls LED clusters
-
- gh60_caps_led_on()
- gh60_poker_leds_on()
- gh60_fn_led_on()
- gh60_esc_led_on()
- gh60_wasd_leds_on()
-
- gh60_caps_led_off()
- gh60_poker_leds_off()
- gh60_fn_led_off()
- gh60_esc_led_off()
- gh60_wasd_leds_off()
-
-======================
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent readme.md](/readme.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-To build with the default keymap, simply run `make`.
-
-### Other Keymaps
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
-```
-$ make KEYMAP=[default|jack|<name>]
-```
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
+## gh60 Rev C keyboard firmware + +![gh60 Rev C PCB](gh60revc.jpg) + + /* Column pin configuration + * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 + * pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C) + */ + + /* Row pin configuration + * row: 0 1 2 3 4 + * pin: D0 D1 D2 D3 D5 + */ + + GPIO pads + 0 F7 WASD LEDs + 1 F6 ESC LED + 2 F5 FN LED + 3 F4 POKER Arrow LEDs + + B2 Capslock LED + B0 not connected + +Functions to controls LED clusters + + gh60_caps_led_on() + gh60_poker_leds_on() + gh60_fn_led_on() + gh60_esc_led_on() + gh60_wasd_leds_on() + + gh60_caps_led_off() + gh60_poker_leds_off() + gh60_fn_led_off() + gh60_esc_led_off() + gh60_wasd_leds_off() + +====================== + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default +To build with the default keymap, simply run `make default`. + +### Other Keymaps +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files. + +To build the firmware binary hex file with a keymap just do `make` with a keymap like this: + +``` +$ make [default|jack|<name>] +``` + +Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. |