diff options
author | Jeremy Bernhardt <jeremythegeek@gmail.com> | 2019-04-14 12:01:52 -0600 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2019-04-14 11:01:52 -0700 |
commit | 61a7aebd1630b35e177dcd4e49694756593428a1 (patch) | |
tree | 17b5d0c901d52d06fc1a882019dde8ddf8194af5 /keyboards/georgi/keymaps/default/keymap.c | |
parent | a6857d18e14322fb75bb168ab13fbea0ff631324 (diff) |
[Keyboard] Georgi FW updates (#5609)
* Working on chording
* Working on chording
* Got layouts in order
* Initial Georgi support
* forgot to add keymaps
* Updated readme
* Update keyboards/georgi/keymaps/template/readme.md
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/georgi.h
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/rules.mk
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/rules.mk
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/matrix.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/georgi.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/georgi.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/rules.mk
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/keymaps/template/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/matrix.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Disabled features, updated info
* Update keyboards/georgi/config.h
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/georgi/config.h
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Fixed info.json
* Split the number button and fixed gaming mode.
* started work on history feature
* Working history/multikeyfuckery
* type
* inital code reduction refactor
* Got multikey patched up, optimizing for size
* Forgot to remove stuff
* fixed key repeat
* Key repeat added.
* Symshift locking
* Midchord Sym shenanigans.
* Added only QWERTY mode
* Split out header
* Added stickybits, minimal layour
* Fixing user layout
* Whitespace fixing
* Fixing Version name
Diffstat (limited to 'keyboards/georgi/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/georgi/keymaps/default/keymap.c | 391 |
1 files changed, 200 insertions, 191 deletions
diff --git a/keyboards/georgi/keymaps/default/keymap.c b/keyboards/georgi/keymaps/default/keymap.c index c3d69eb8aa..3a0edb8923 100644 --- a/keyboards/georgi/keymaps/default/keymap.c +++ b/keyboards/georgi/keymaps/default/keymap.c @@ -1,4 +1,4 @@ -/* +/* * Good on you for modifying your layout, this is the most nonQMK layout you will come across * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer * @@ -15,215 +15,224 @@ #include "keymap_steno.h" #define IGNORE_MOD_TAP_INTERRUPT -int getKeymapCount(void); - // Proper Layers #define FUNCT (LSD | LK | LP | LH) #define MEDIA (LSD | LK | LW | LR) #define MOVE (ST1 | ST2) +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + /* Keyboard Layout * ,---------------------------------. ,------------------------------. * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| - * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ | + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | * `---------------------------------' `------------------------------' * ,---------------, .---------------. - * | NUM | LA | LO | | RE | RU | NUM | + * | LNO | LA | LO | | RE | RU | RNO | * `---------------' `---------------' */ -// YOU MUST ORDER THIS! -// P Will return from processing on the first match it finds. Therefore -// PJ Will run the requested action, remove the matched chord and continue -// -// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps. -// For all chords should be ordered by length in their section! +// Note: You can only use basic keycodes here! +// P() is just a wrapper to make your life easier. // // http://docs.gboards.ca -bool processQwerty(void) { - // Place P's that would be trashed by PJ's here - P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__)); - P( NUM | LA | LO | RE | RU, SEND(KC_MPLY)); - P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); - - // Thumb Chords - P( LA | LO | RE | RU, SEND(KC_CAPS)); - P( LA | RU, SEND(KC_ESC)); - PJ( LO | RE, SEND(KC_LCTL)); - PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); - PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); - - // Mods - PJ( RT | RD | RS | RZ, SEND(KC_LGUI)); - PJ( RT | RD, SEND(KC_LCTL)); - PJ( RS | RZ, SEND(KC_LALT)); - PJ( LA | NUM, SEND(KC_LCTL)); - PJ( LA | LO, SEND(KC_LALT)); - PJ( LO, SEND(KC_LSFT)); - - // Function Layer - P( FUNCT | RF | RR, SEND(KC_F5)); - P( FUNCT | RP | RB, SEND(KC_F6)); - P( FUNCT | RL | RG, SEND(KC_F7)); - P( FUNCT | RT | RS, SEND(KC_F8)); - P( FUNCT | RF, SEND(KC_F1)); - P( FUNCT | RP, SEND(KC_F2)); - P( FUNCT | RL, SEND(KC_F3)); - P( FUNCT | RT, SEND(KC_F4)); - P( FUNCT | RR, SEND(KC_F9)); - P( FUNCT | RG, SEND(KC_F10)); - P( FUNCT | RB, SEND(KC_F11)); - P( FUNCT | RS, SEND(KC_F12)); - - // Movement Layer - P( MOVE | RF, SEND(KC_LEFT)); - P( MOVE | RP, SEND(KC_DOWN)); - P( MOVE | RL, SEND(KC_UP)); - P( MOVE | RT, SEND(KC_RIGHT)); - P( MOVE | ST3, SEND(KC_PGUP)); - P( MOVE | ST4, SEND(KC_PGDN)); - - // Media Layer - P( MEDIA | RF, SEND(KC_MPRV)); - P( MEDIA | RP, SEND(KC_MPLY)); - P( MEDIA | RL, SEND(KC_MPLY)); - P( MEDIA | RT, SEND(KC_MNXT)); - P( MEDIA | RD, SEND(KC_VOLU)); - P( MEDIA | RZ, SEND(KC_VOLD)); - P( MEDIA | RS, SEND(KC_MUTE)); - - // Mouse Keys - P( LP | LH, clickMouse(KC_MS_BTN1)); - P( LW | LR, clickMouse(KC_MS_BTN2)); - - // Number Row - P( NUM | LSU, SEND(KC_1)); - P( NUM | LFT, SEND(KC_2)); - P( NUM | LP, SEND(KC_3)); - P( NUM | LH, SEND(KC_4)); - P( NUM | ST1, SEND(KC_5)); - P( NUM | ST3, SEND(KC_6)); - P( NUM | RF, SEND(KC_7)); - P( NUM | RP, SEND(KC_8)); - P( NUM | RL, SEND(KC_9)); - P( NUM | RT, SEND(KC_0)); - P( NUM | LA, SEND(KC_5)); - P( NUM | RT, SEND(KC_0)); - - // Specials - P( LA | NUM, SEND(KC_ESC)); - P( RU | NUM, SEND(KC_TAB)); - P( RE | RU, SEND(KC_BSPC)); - P( RD | RZ, SEND(KC_ENT)); - P( RE, SEND(KC_ENT)); - P( RD, SEND(KC_BSPC)); - P( NUM, SEND(KC_BSPC)); - P( LA, SEND(KC_SPC)); - P( RU, SEND(KC_SPC)); - P( RZ, SEND(KC_ESC)); - - // Letters - P( LSU | LSD, SEND(KC_A)); - P( LFT | LK, SEND(KC_S)); - P( LP | LW, SEND(KC_D)); - P( LH | LR, SEND(KC_F)); - P( ST1 | ST2, SEND(KC_G)); - P( ST3 | ST4, SEND(KC_H)); - P( RF | RR, SEND(KC_J)); - P( RT | RS, SEND(KC_SCLN)) - P( RG | RL, SEND(KC_L)); - P( RP | RB, SEND(KC_K)); - P( LSU, SEND(KC_Q)); - P( LSD, SEND(KC_Z)); - P( LFT, SEND(KC_W)); - P( LK, SEND(KC_X)); - P( LP, SEND(KC_E)); - P( LW, SEND(KC_C)); - P( LH, SEND(KC_R)); - P( LR, SEND(KC_V)); - P( ST1, SEND(KC_T)); - P( ST2, SEND(KC_B)); - P( ST3, SEND(KC_Y)); - P( ST4, SEND(KC_N)); - P( RF, SEND(KC_U)); - P( RR, SEND(KC_M)); - P( RP, SEND(KC_I)); - P( RB, SEND(KC_COMM)); - P( RL, SEND(KC_O)); - P( RG, SEND(KC_DOT)); - P( RT, SEND(KC_P)); - P( RS, SEND(KC_SLSH)); - - // Symbols and Numbers - P( PWR | RE | RU, SEND(KC_ENT)); - P( PWR | LA | LO, SEND(KC_SPC)); - P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( - P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) - P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` - P( PWR | RD | RZ, SEND(KC_ESC)); - P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # - P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ - P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! - P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % - P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ - P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ - P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { - P( PWR | LW, SEND(KC_LBRC)); - P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } - P( PWR | LR, SEND(KC_RBRC)); - P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | - P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ - P( PWR | ST3, SEND(KC_QUOT)); - P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " - P( PWR | RF, SEND(KC_KP_PLUS)); - P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & - P( PWR | RP, SEND(KC_MINS)); - P( PWR | RB, SEND(KC_EQL)); - P( PWR | RL, SEND(KC_SLSH)); - P( PWR | RG, SEND(KC_COMM)); - P( PWR | RT, SEND(KC_PAST)); - P( PWR | RS, SEND(KC_DOT)); - P( PWR | RD, SEND(KC_TAB)); - P( PWR | LA, SEND(KC_SCLN)); - P( PWR | LO, SEND(KC_SLSH)); - P( PWR | RE, SEND(KC_SCLN)); - P( PWR | RU, SEND(KC_SLSH)); - - - // If we make here, send as a steno chord - // If plover is running we can hook that host side - return false; +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( LFT | LK | LP | LW, REPEAT()); + P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); + + // Mouse Keys + P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); + P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + + // Media Layer + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + + // Number Row, Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + + // Number Row, Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + + // Specials + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_BSPC)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RNO, SEND(KC_BSPC)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_COMM)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT)); + P( PWR | LO, SEND(KC_SLSH)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | LNO, SEND(KC_BSLS)); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_D)); + P( LH | LR, SEND(KC_F)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_H)); + P( RF | RR, SEND(KC_J)); + P( RT | RS, SEND(KC_SCLN)); + P( RG | RL, SEND(KC_L)); + P( RP | RB, SEND(KC_K)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_E)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_R)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_T)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_Y)); + P( ST4, SEND(KC_N)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_I)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_O)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_P)); + P( RS, SEND(KC_SLSH)); + P( RNO, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + + return 0; } -#define STENO_LAYER 0 -#define GAMING 1 -#define GAMING_2 2 - // "Layers" // Steno layer should be first in your map. -// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. -// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -// Main layer, everything goes through here -[STENO_LAYER] = LAYOUT_georgi( -STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, -STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, - STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1) -, -// Gaming layer with Numpad, Very limited -[GAMING] = LAYOUT_georgi( -KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, -KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, -KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), - -[GAMING_2] = LAYOUT_georgi( -KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, -KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, - KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)) -}; - -int getKeymapCount(void) { - return sizeof(keymaps)/sizeof(keymaps[0]); -} + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |