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authorStick <nstickney@gmail.com>2017-06-02 19:50:54 -0500
committerStick <nstickney@gmail.com>2017-06-02 19:50:54 -0500
commit4ba9917f829885b13ea1b3610a2f988e539c9e01 (patch)
tree612da1c6de929e6e0a5b0847d7b594cb3becdf27 /keyboards/frosty_flake/keymaps
parent8665ed3efc62e649d0eac5b88761d7b3f8f30cd7 (diff)
parentaaa67f69305c5c78e15a1090ba7058adea59ff36 (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'keyboards/frosty_flake/keymaps')
-rw-r--r--keyboards/frosty_flake/keymaps/nikchi/Makefile23
-rw-r--r--keyboards/frosty_flake/keymaps/nikchi/config.h23
-rw-r--r--keyboards/frosty_flake/keymaps/nikchi/keymap.c241
-rw-r--r--keyboards/frosty_flake/keymaps/nikchi/readme.md24
-rw-r--r--keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md9
5 files changed, 320 insertions, 0 deletions
diff --git a/keyboards/frosty_flake/keymaps/nikchi/Makefile b/keyboards/frosty_flake/keymaps/nikchi/Makefile
new file mode 100644
index 0000000000..ad86e82d20
--- /dev/null
+++ b/keyboards/frosty_flake/keymaps/nikchi/Makefile
@@ -0,0 +1,23 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+UNICODEMAP_ENABLE = yes # unicodemap
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/frosty_flake/keymaps/nikchi/config.h b/keyboards/frosty_flake/keymaps/nikchi/config.h
new file mode 100644
index 0000000000..3f78526437
--- /dev/null
+++ b/keyboards/frosty_flake/keymaps/nikchi/config.h
@@ -0,0 +1,23 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define TAPPING_TERM 200
+#define LEADER_TIMEOUT 800
+
+#define DISABLE_SPACE_CADET_ROLLOVER
+
+#define UNICODE_TYPE_DELAY 0
+
+#define LSPO_KEY KC_9
+#define RSPC_KEY KC_0
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
+// place overrides here
+
+#endif
diff --git a/keyboards/frosty_flake/keymaps/nikchi/keymap.c b/keyboards/frosty_flake/keymaps/nikchi/keymap.c
new file mode 100644
index 0000000000..fbabb482a5
--- /dev/null
+++ b/keyboards/frosty_flake/keymaps/nikchi/keymap.c
@@ -0,0 +1,241 @@
+#include "frosty_flake.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#include "process_unicode.h"
+#include "process_unicodemap.h"
+#include "quantum.h"
+
+#define _______ KC_TRNS
+#define EMOJIBLOCK 5
+
+
+//declarations for tap dancing emojis
+void register_hex32(uint32_t hex);
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
+void cycleHands(qk_tap_dance_state_t *state, void *user_data);
+void cycleMemes(qk_tap_dance_state_t *state, void *user_data);
+
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+//Tap Dance Declarations
+enum taps{
+ TD_CTCPS = 0,
+ EMOJIS,
+ ANIMAL,
+ HAND,
+ MEMES
+};
+
+enum unicode_name { // split every five emojis
+ THINK = 1, // thinking face 🤔
+ GRIN, // grinning face 😊
+ SMRK, // smirk 😏
+ WEARY, // good shit 😩
+ UNAMU, // unamused 😒
+
+ SNEK, // snke 🐍
+ PENGUIN, // 🐧
+ DRAGON, // 🐉
+ MONKEY, // 🐒
+ CHICK, // 🐥
+
+ OKOK, // 👌
+ EFFU, // 🖕
+ INUP, // 👆
+ THUP, // 👍
+ THDN, // 👎
+
+ BBB, // dat B 🅱
+ POO, // poop 💩
+ HUNDR, // 100 💯
+ EGGPL, // EGGPLANT 🍆
+ WATER, // wet 💦
+
+ LIT // fire 🔥
+
+};
+
+enum my_macros {
+ NEWDESK = 0,
+ LEFTDESK,
+ RIGHTDESK,
+ CLOSEDESK
+};
+
+
+// Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for CTRL, twice for Caps Lock
+ [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
+ [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
+ [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
+ [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
+ [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
+// Other declarations would go here, separated by commas, if you have them
+};
+
+// macros
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch(id) {
+ case NEWDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
+ }
+ break;
+ case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
+ }
+ break;
+ case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
+ }
+ break;
+ case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// emojis in unicode
+const uint32_t PROGMEM unicode_map[] = {
+ [THINK] = 0x1F914,
+ [GRIN] = 0x1F600,
+ [BBB] = 0x1F171,
+ [POO] = 0x1F4A9,
+ [HUNDR] = 0x1F4AF,
+ [SMRK] = 0x1F60F,
+ [WEARY] = 0x1F629,
+ [EGGPL] = 0x1F346,
+ [WATER] = 0x1F4A6,
+ [LIT] = 0x1F525,
+ [UNAMU] = 0x1F612,
+ [SNEK] = 0x1F40D,
+ [PENGUIN] = 0x1F427,
+ [MONKEY] = 0x1F412,
+ [CHICK] = 0x1F425,
+ [DRAGON] = 0x1F409,
+ [OKOK] = 0x1F44C,
+ [EFFU] = 0x1F595,
+ [INUP] = 0x1F446,
+ [THDN] = 0x1F44E,
+ [THUP] = 0x1F44D
+ };
+// Layouts
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
+[1] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
+[2] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
+};
+
+LEADER_EXTERNS();
+
+void matrix_scan_user(void) {
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
+ register_code(KC_LCTL);
+ tap(KC_A);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+ }
+ SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[LIT]));
+ unicode_input_finish();
+ }
+
+ }
+}
+
+void matrix_init_user(void) {
+ _delay_ms(500);
+ set_unicode_input_mode(UC_WINC);
+};
+
+
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count]));
+ unicode_input_finish();
+ }
+};
+
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
+ unicode_input_finish();
+ }
+};
+
+void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
+ unicode_input_finish();
+ }
+};
+
+void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
+ unicode_input_finish();
+ }
+};
+
+
diff --git a/keyboards/frosty_flake/keymaps/nikchi/readme.md b/keyboards/frosty_flake/keymaps/nikchi/readme.md
new file mode 100644
index 0000000000..0b01f9dbf8
--- /dev/null
+++ b/keyboards/frosty_flake/keymaps/nikchi/readme.md
@@ -0,0 +1,24 @@
+# The Nikchi's keymap for frosty_flake
+
+### FEATURING
+-SPACE CADET
+-Caps Lock is now LCTRL
+-LCTRL is Tap(LCTRL, Caps Lock)
+
+### LEADER KEY - RALT
+COMBOS
+-a,a => Select All, Copy
+
+
+
+### FN REBINDS for Windows
+```
+ [W] [New Desktop]
+[A][S][D] [Left Desk][Delete Desk][Right Desk]
+
+[Ins][Hom][PUp] [RW][PP][FF]
+[Del][End][PDn] [MU][VD][VU]
+
+Arrows are Mouskeys, left three mods are clicks
+
+``` \ No newline at end of file
diff --git a/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md b/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md
new file mode 100644
index 0000000000..b2e5041393
--- /dev/null
+++ b/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md
@@ -0,0 +1,9 @@
+# Tap Dancing to different beats.
+Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
+
+
+
+- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.
+
+
+`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.