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authorDrashna Jaelre <drashna@live.com>2019-04-07 07:33:10 -0700
committerGitHub <noreply@github.com>2019-04-07 07:33:10 -0700
commitb8f7834051f601d028b8182077322c1b45d7c112 (patch)
tree5a15ff5889edff2409270e65cd8aae7e9a623083 /keyboards/exclusive/e6v2/bmc/usbconfig.h
parent18a9f7999e15dd234dda55f7946df829ce11d54b (diff)
parent1b9f82c8445368dce0e0ada9af1f43956093fa98 (diff)
Refactor E6V2 BMC PCB to get rid of custom i2c code in favor of QMK i2c_master (#5572)
* remove custom i2c code in favor of QMK i2c_master * clean up config file * fix pyusb install instructions * fix naming in usbconfig.h * disable bootmagic as it does not work for bmc boards
Diffstat (limited to 'keyboards/exclusive/e6v2/bmc/usbconfig.h')
-rw-r--r--keyboards/exclusive/e6v2/bmc/usbconfig.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/exclusive/e6v2/bmc/usbconfig.h b/keyboards/exclusive/e6v2/bmc/usbconfig.h
index c52c90ce8a..f22f2b631d 100644
--- a/keyboards/exclusive/e6v2/bmc/usbconfig.h
+++ b/keyboards/exclusive/e6v2/bmc/usbconfig.h
@@ -240,8 +240,8 @@ section at the end of this file).
#define USB_CFG_DEVICE_VERSION 0x00, 0x02
/* Version number of the device: Minor number first, then major number.
*/
-#define USB_CFG_VENDOR_NAME 'G', 'r', 'a', 'y', ' ', 'S', 't', 'u', 'd', 'i', 'o'
-#define USB_CFG_VENDOR_NAME_LEN 11
+#define USB_CFG_VENDOR_NAME 'E', 'x', 'c', 'l', 'u', 's', 'i', 'v', 'e'
+#define USB_CFG_VENDOR_NAME_LEN 9
/* These two values define the vendor name returned by the USB device. The name
* must be given as a list of characters under single quotes. The characters
* are interpreted as Unicode (UTF-16) entities.
@@ -250,7 +250,7 @@ section at the end of this file).
* obdev's free shared VID/PID pair. See the file USB-IDs-for-free.txt for
* details.
*/
-#define USB_CFG_DEVICE_NAME 'H', 'B', '8', '5'
+#define USB_CFG_DEVICE_NAME 'E', '6', 'V', '2'
#define USB_CFG_DEVICE_NAME_LEN 4
/* Same as above for the device name. If you don't want a device name, undefine
* the macros. See the file USB-IDs-for-free.txt before you assign a name if