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author | Fred Sundvik <fsundvik@gmail.com> | 2016-07-07 22:28:28 +0300 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2016-07-29 20:48:04 +0300 |
commit | 9af995c59b2655fa347e43b1eab2122e72ef7fe3 (patch) | |
tree | f76ccbd3ab8c911ae851bb83d13173c5755c7162 /keyboards/ergodox_ez/keymaps/dave/readme.md | |
parent | 30003d48f9a04676b81bf2980a235106ec7886b0 (diff) |
Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
Diffstat (limited to 'keyboards/ergodox_ez/keymaps/dave/readme.md')
-rw-r--r-- | keyboards/ergodox_ez/keymaps/dave/readme.md | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/keyboards/ergodox_ez/keymaps/dave/readme.md b/keyboards/ergodox_ez/keymaps/dave/readme.md deleted file mode 100644 index aa0f9bd192..0000000000 --- a/keyboards/ergodox_ez/keymaps/dave/readme.md +++ /dev/null @@ -1,38 +0,0 @@ -This keymap is my preferred layout (after a certain amount of experimentation). -The rationale behind the design is as follows: - -I grew up typing from a very early age and thus never learned the "correct" way -to touch type (essentially, I'm self-taught). As a, result my fingers don't -tend to stay on the "home keys" and occasionally my right hand wants to type -keys that are on the left of the keyboard, and vice versa. - -Hence, despite liking the idea of split keyboards in principle, I've never been -able to get on with them because the split simply doesn't work with my style of -typing. The Ergodox solves this neatly by virtue of having a few extra keys in -the "middle" of the keyboard which I can utilise for deliberate redundancy. -Thus in this keymap there are two "6" keys (one on the left, one on the right) -and likewise Y, H, G, and B are all duplicated to enable one-handed patterns -that I use frequently (e.g. "byobu" with the right hand, "yes" with the left, -etc.). - -I occasionally use the numeric pad for data entry, thus this is duplicated -under the natural home position of the right hand in layer 1 (activated by -holding one of the right thumb buttons), while the cursor keys are duplicated -under the classic WASD gaming layout of the left hand in layer 2 (activated by -holding one of the left thumb buttons). Various other useful keys also appear -in these layers (brackets and symbols for coding in layer 1, navigation and -F-keys in layer 2, etc.). - -Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and -Enter are all in traditional locations in an effort to reuse existing muscle -memory as much as possible (keys like =, #, and ' are in layer 1). The layout -maps are in the comments of keymap_dave.c so I won't bother duplicating them -here. - -Oh, and the LEDs are rather pimped ... because I could! - -Anyway, although I'm sure this keymap won't be to many people's taste you might -find some interesting ideas in here for your own layouts. Do tweet me -(@waveform80) if you have any questions / suggestions / bugs. - -Dave. |