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authorFred Sundvik <fsundvik@gmail.com>2017-04-08 22:48:18 +0300
committerFred Sundvik <fsundvik@gmail.com>2017-04-09 18:34:59 +0300
commit306353bf06e5e5a76890ffb0c48a4dcca76c4399 (patch)
treed2563b3523b5ca189c86a3bd675d165481933902 /keyboards/ergodox/keymaps/default
parentc6ca996f4eaa4cce90e02c123230e1e655c9465a (diff)
Create a file for shared Ergodox Infinity animations
Diffstat (limited to 'keyboards/ergodox/keymaps/default')
-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c45
1 files changed, 4 insertions, 41 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
index 6a7178968b..779de00506 100644
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ b/keyboards/ergodox/keymaps/default/visualizer.c
@@ -32,8 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
-
-#include "resources/resources.h"
+#include "animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
@@ -48,18 +47,6 @@ static lcd_state_t lcd_state = LCD_STATE_INITIAL;
// Feel free to modify the animations below, or even add new ones if needed
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
- .num_frames = 2,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
- .frame_functions = {
- lcd_keyframe_draw_logo,
- backlight_keyframe_animate_color,
- },
-};
-
static keyframe_animation_t lcd_layer_display = {
.num_frames = 1,
.loop = false,
@@ -67,30 +54,6 @@ static keyframe_animation_t lcd_layer_display = {
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
};
-static keyframe_animation_t suspend_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
- .frame_functions = {
- lcd_keyframe_display_layer_text,
- backlight_keyframe_animate_color,
- lcd_keyframe_disable,
- backlight_keyframe_disable,
- },
-};
-
-static keyframe_animation_t resume_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
- .frame_functions = {
- lcd_keyframe_enable,
- backlight_keyframe_enable,
- lcd_keyframe_draw_logo,
- backlight_keyframe_animate_color,
- },
-};
-
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
@@ -109,7 +72,7 @@ void initialize_user_visualizer(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&startup_animation);
+ start_keyframe_animation(&default_startup_animation);
}
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
@@ -156,12 +119,12 @@ void user_visualizer_suspend(visualizer_state_t* state) {
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&suspend_animation);
+ start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&resume_animation);
+ start_keyframe_animation(&default_startup_animation);
}