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author | Joshua T <joshua@sonofone.net> | 2016-07-30 08:41:22 -0500 |
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committer | Joshua T <joshua@sonofone.net> | 2016-07-30 08:41:22 -0500 |
commit | e9a501d4477981da878294a630431ed76716c57e (patch) | |
tree | 5c6c6a381e21f3d8f2bba223438d7528da717962 /keyboards/ergodox/keymaps/dave/readme.md | |
parent | 5607b716ba0ec7002f29244f24aa8999b9511061 (diff) | |
parent | 7775f3e4b3309f3102bf9d887a79514a67d18da6 (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'keyboards/ergodox/keymaps/dave/readme.md')
-rw-r--r-- | keyboards/ergodox/keymaps/dave/readme.md | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/dave/readme.md b/keyboards/ergodox/keymaps/dave/readme.md new file mode 100644 index 0000000000..aa0f9bd192 --- /dev/null +++ b/keyboards/ergodox/keymaps/dave/readme.md @@ -0,0 +1,38 @@ +This keymap is my preferred layout (after a certain amount of experimentation). +The rationale behind the design is as follows: + +I grew up typing from a very early age and thus never learned the "correct" way +to touch type (essentially, I'm self-taught). As a, result my fingers don't +tend to stay on the "home keys" and occasionally my right hand wants to type +keys that are on the left of the keyboard, and vice versa. + +Hence, despite liking the idea of split keyboards in principle, I've never been +able to get on with them because the split simply doesn't work with my style of +typing. The Ergodox solves this neatly by virtue of having a few extra keys in +the "middle" of the keyboard which I can utilise for deliberate redundancy. +Thus in this keymap there are two "6" keys (one on the left, one on the right) +and likewise Y, H, G, and B are all duplicated to enable one-handed patterns +that I use frequently (e.g. "byobu" with the right hand, "yes" with the left, +etc.). + +I occasionally use the numeric pad for data entry, thus this is duplicated +under the natural home position of the right hand in layer 1 (activated by +holding one of the right thumb buttons), while the cursor keys are duplicated +under the classic WASD gaming layout of the left hand in layer 2 (activated by +holding one of the left thumb buttons). Various other useful keys also appear +in these layers (brackets and symbols for coding in layer 1, navigation and +F-keys in layer 2, etc.). + +Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and +Enter are all in traditional locations in an effort to reuse existing muscle +memory as much as possible (keys like =, #, and ' are in layer 1). The layout +maps are in the comments of keymap_dave.c so I won't bother duplicating them +here. + +Oh, and the LEDs are rather pimped ... because I could! + +Anyway, although I'm sure this keymap won't be to many people's taste you might +find some interesting ideas in here for your own layouts. Do tweet me +(@waveform80) if you have any questions / suggestions / bugs. + +Dave. |