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authorcoderkun <olli@coderkun.de>2017-05-06 12:25:24 +0200
committerGitHub <noreply@github.com>2017-05-06 12:25:24 +0200
commitd28d390ad6dae0c23424e1cfa51760d5ba314e8b (patch)
tree0e5c273a5bf99ca4f1e31ed7ff4739e2128fe0f3 /keyboards/ergodox/keymaps/coderkun_neo2
parent49046f621bc8304c8c7ba7a065d2568f45ecc616 (diff)
Update README for keymap “coderkun_neo2”
Diffstat (limited to 'keyboards/ergodox/keymaps/coderkun_neo2')
-rw-r--r--keyboards/ergodox/keymaps/coderkun_neo2/readme.md11
1 files changed, 2 insertions, 9 deletions
diff --git a/keyboards/ergodox/keymaps/coderkun_neo2/readme.md b/keyboards/ergodox/keymaps/coderkun_neo2/readme.md
index 27ec805adc..0c9290bf08 100644
--- a/keyboards/ergodox/keymaps/coderkun_neo2/readme.md
+++ b/keyboards/ergodox/keymaps/coderkun_neo2/readme.md
@@ -4,21 +4,14 @@ The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but a
The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).
-It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.
+It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and some useful Unicode symbols.
## Build
-1. Enable Unicode in Makefile
-
- ```
- UNICODE_ENABLE = yes
- ```
-2. Build as usual
-
```
make clean
- make KEYMAP=coderkun_neo2
+ make coderkun_neo2
```