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authorFred Sundvik <fsundvik@gmail.com>2017-04-01 16:37:31 +0300
committerFred Sundvik <fsundvik@gmail.com>2017-04-09 18:34:59 +0300
commite6f7a8a47a82258725683980b83e215c8323aef2 (patch)
tree465e1df510ad5eb6a673efe137f3bc66549b413c /keyboards/ergodox/infinity/visualizer.c
parenta8f5897b976ee9f16b1798db38fb0ee4b8981c9e (diff)
Display QMK logo at startup of Infinity Ergodox
Diffstat (limited to 'keyboards/ergodox/infinity/visualizer.c')
-rw-r--r--keyboards/ergodox/infinity/visualizer.c89
1 files changed, 65 insertions, 24 deletions
diff --git a/keyboards/ergodox/infinity/visualizer.c b/keyboards/ergodox/infinity/visualizer.c
index c0d335ce6a..0ce1d4ae4e 100644
--- a/keyboards/ergodox/infinity/visualizer.c
+++ b/keyboards/ergodox/infinity/visualizer.c
@@ -29,25 +29,68 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "visualizer.h"
#include "led_test.h"
-static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
+// To generate an image array like this
+// Ensure the image is 128 x 32 or smaller
+// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
+// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
+// Update array in the source code with the C array produced by the conversion program
+
+// The image below is generated from lcd_logo.png
+static const uint8_t image_data_lcd_logo[512] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0x80);
+static const uint32_t initial_color = LCD_COLOR(0, 0, 0xFF);
-// Just an example how to write custom keyframe functions, we could have moved
-// all this into the init function
-bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
+bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
(void)animation;
+ (void)state;
// Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
+
// You can use static variables for things that can't be found in the animation
- // or state structs
- gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
- gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
+ // or state structs, here we use the image
+
+ //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
+ // if you have full screen image, then just use 128 and 32 for both source and target dimensions
+ gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
+
// Always remember to flush the display
gdispFlush();
- // you could set the backlight color as well, but we won't do it here, since
- // it's part of the following animation
- // lcd_backlight_color(hue, saturation, intensity);
- // We don't need constant updates, just drawing the screen once is enough
return false;
}
@@ -56,13 +99,12 @@ bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state)
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
- .num_frames = 4,
+ .num_frames = 3,
.loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
+ .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
- display_welcome,
+ display_logo,
keyframe_animate_backlight_color,
- keyframe_no_operation,
enable_visualization
},
};
@@ -78,6 +120,7 @@ static keyframe_animation_t color_animation = {
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
};
+
// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
static keyframe_animation_t lcd_animation = {
@@ -99,14 +142,13 @@ static keyframe_animation_t suspend_animation = {
};
static keyframe_animation_t resume_animation = {
- .num_frames = 5,
+ .num_frames = 4,
.loop = false,
- .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
+ .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
keyframe_enable_lcd_and_backlight,
- display_welcome,
+ display_logo,
keyframe_animate_backlight_color,
- keyframe_no_operation,
enable_visualization,
},
};
@@ -115,10 +157,9 @@ void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(0x50);
- state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
- state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
start_keyframe_animation(&startup_animation);
- start_keyframe_animation(&led_test_animation);
}
void update_user_visualizer_state(visualizer_state_t* state) {
@@ -161,8 +202,8 @@ void user_visualizer_suspend(visualizer_state_t* state) {
}
void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
- state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
start_keyframe_animation(&resume_animation);
start_keyframe_animation(&led_test_animation);
}