diff options
author | QMK Bot <hello@qmk.fm> | 2021-06-02 21:00:26 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2021-06-02 21:00:26 +0000 |
commit | b8711b9726757d153b92afae99a5856e7b85968b (patch) | |
tree | 71a9a810130b36215b71c7be15ffedce1336e697 /keyboards/dz60/keymaps/jdelkins/keymap.c | |
parent | 9544b4164044fab5e4fe2ce36123a0cd2cb7113d (diff) | |
parent | 35dbe8ba035c8eefc1051226aa8e3dd7cd63a912 (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/dz60/keymaps/jdelkins/keymap.c')
-rw-r--r-- | keyboards/dz60/keymaps/jdelkins/keymap.c | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/keyboards/dz60/keymaps/jdelkins/keymap.c b/keyboards/dz60/keymaps/jdelkins/keymap.c new file mode 100644 index 0000000000..c0bf4445a8 --- /dev/null +++ b/keyboards/dz60/keymaps/jdelkins/keymap.c @@ -0,0 +1,279 @@ +/* + Copyright 2020 Joel Elkins <joel@elkins.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "jdelkins.h" + +#undef LAYOUT +#define LAYOUT LAYOUT_directional_nosplitspace + +#define IDLE_TIMEOUT 360 +uint16_t rgb_idle_seconds = 0; +uint16_t rgb_timer; +bool rgb_was_enabled; + +// Tap Dance + +int ctl_state = 0; + +void ctl_finished(qk_tap_dance_state_t *state, void *user_data) { + ctl_state = cur_dance(state); + switch(ctl_state) { + case SINGLE_TAP: qk_leader_start(); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + case DOUBLE_TAP: tap_code(KC_RCTL); break; + case DOUBLE_HOLD: register_code(KC_RCTL); break; + case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break; + case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break; + } +} + +void ctl_reset(qk_tap_dance_state_t *state, void *user_data) { + switch(ctl_state) { + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + case DOUBLE_HOLD: + case TRIPLE_HOLD: unregister_code(KC_RCTL); break; + } + ctl_state = 0; +} + +void g_finished(qk_tap_dance_state_t *state, void *user_data) { + switch (cur_dance(state)) { + case SINGLE_TAP: + tap_code16(C(KC_END)); + break; + case DOUBLE_TAP: + tap_code16(C(KC_HOME)); + break; + } +} + +enum { + TD_LDCTL, + TD_G, +}; + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset), + [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL), +}; + +// Layers + +const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_BSPC, MO(_ADJUST), + TD(TD_LDCTL), MY_GUI, MY_ALT, MY_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT + ), + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_LALT, KC_SPC, _______, _______, _______, _______, _______ + ), + [_FUNC] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, + _______, _______, FW_WRD, KB_EOL, _______, _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC, + _______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, + _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_INS, _______, + _______, MY_RGUI, MY_RALT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END + ), + [_KP] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, + KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______, + _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, + _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, _______, TG(_KP), + _______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______ + ), + [_ADJUST] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, + _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, _______, KC_MUTE, + _______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY, + _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, KC_DEL, _______, + _______, MY_RGUI, MY_RALT, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT + ), +}; + +const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_RED}, + {7, 2, HSV_RED}, + {15, 1, HSV_RED} +); + +const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 8, HSV_GREEN} +); + +const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 16, HSV_ORANGE} +); + +const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 16, HSV_BLUE} +); + +const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {10, 4, HSV_WHITE} +); + +const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 2, HSV_PURPLE}, + {14, 2, HSV_PURPLE} +); + + +enum rgb_layer_index { + L_GAME, + L_FUNC, + L_KP, + L_ADJUST, + L_CAPSLOCK, + L_NUMLOCK, +}; + +const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + [L_GAME] = game_layer, + [L_FUNC] = func_layer, + [L_KP] = kp_layer, + [L_ADJUST] = adjust_layer, + [L_CAPSLOCK] = capslock_layer, + [L_NUMLOCK] = numlock_layer +); + +layer_state_t layer_state_set_keymap(layer_state_t state) { + rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME)); + rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC)); + rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP)); + rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST)); + rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON); + rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP)); + if (layer_state_cmp(state, _GAME)) + autoshift_disable(); + else + autoshift_enable(); + return state; +} + +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock); + rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP)); + return true; +} + +void keyboard_post_init_keymap(void) { + rgblight_layers = my_rgb_layers; + rgb_was_enabled = rgblight_is_enabled(); +} + +LEADER_EXTERNS(); + +void matrix_scan_keymap(void) { + if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) { + rgb_idle_seconds++; + rgb_timer = timer_read(); + } + if (rgb_idle_seconds > IDLE_TIMEOUT) { + rgb_was_enabled = rgblight_is_enabled(); + rgblight_disable_noeeprom(); + rgb_idle_seconds = 0; + } + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + SEQ_ONE_KEY(KC_K) { + layer_invert(_KP); + } + SEQ_ONE_KEY(KC_G) { + layer_invert(_GAME); + } + SEQ_ONE_KEY(KC_KP_5) { + layer_invert(_KP); + } + SEQ_TWO_KEYS(KC_SCLN, KC_1) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_2) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_3) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_4) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_5) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_6) { + send_secret_string(5); + } + SEQ_TWO_KEYS(KC_SCLN, KC_M) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_COMM) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_DOT) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_J) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_K) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_L) { + send_secret_string(5); + } + SEQ_ONE_KEY(KC_C) { + tap_code16(C(KC_C)); + } + } +} + +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + static uint16_t gesc_timer; + + rgb_idle_seconds = 0; + if (!rgblight_is_enabled() && rgb_was_enabled) + rgblight_enable_noeeprom(); + + switch (keycode) { + // custom handle KC_GESC to emulate auto shift on it + case KC_GESC: + if (get_autoshift_state()) { + if (record->event.pressed) + gesc_timer = timer_read(); + else { + if (timer_elapsed(gesc_timer) > AUTO_SHIFT_TIMEOUT || MODS_SHIFT) { + tap_code16(S(KC_GRV)); + } else if (MODS_GUI) + tap_code(KC_GRV); + else + tap_code(KC_ESC); + } + return false; + } + return false; + } + + return true; +} |