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authorlokher <lokher@gmail.com>2022-09-13 11:24:05 +0800
committerlokher <lokher@gmail.com>2022-09-13 11:24:05 +0800
commit9581289745736ce068a1040f44cec37a2ca8830d (patch)
tree24f644715a5fd6cc4d804d9604fb094307808b1b /keyboards/dz60/keymaps/_bonfire
parentfe13cedf8c09fa34d5cec4e4c624738095176625 (diff)
Remove non-Keychron keyboards
Diffstat (limited to 'keyboards/dz60/keymaps/_bonfire')
-rw-r--r--keyboards/dz60/keymaps/_bonfire/README.md16
-rw-r--r--keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json1160
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c29
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c34
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c115
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap.c12
-rw-r--r--keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c37
-rw-r--r--keyboards/dz60/keymaps/_bonfire/rules.mk3
-rw-r--r--keyboards/dz60/keymaps/_bonfire/scratchpad.txt7
9 files changed, 0 insertions, 1413 deletions
diff --git a/keyboards/dz60/keymaps/_bonfire/README.md b/keyboards/dz60/keymaps/_bonfire/README.md
deleted file mode 100644
index 9fe4c5a2da..0000000000
--- a/keyboards/dz60/keymaps/_bonfire/README.md
+++ /dev/null
@@ -1,16 +0,0 @@
-# Docs
-
-1. https://docs.qmk.fm/#/
-2. To build, run: `make dz60:_bonfire`
-
-## Map of Layers
-
-http://www.keyboard-layout-editor.com/#/gists/b19ee1c251c908d9b5ef76965d588937
-
-![Visual Keymap](https://i.imgur.com/DuiUo0W.jpg)
-
-### Todo
-- lighting effects based on layer in use
- - https://github.com/DanDobrick/qmk_firmware/blob/danDobrick-v60r-layout/keyboards/v60_type_r/keymaps/danDobrick/keymap.c#L140
-
-- rewrite the mod-tap functions to use the non-deprecated way of instancing them
diff --git a/keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json b/keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json
deleted file mode 100644
index 42625f7e2c..0000000000
--- a/keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json
+++ /dev/null
@@ -1,1160 +0,0 @@
-[
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- ]
-]
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
deleted file mode 100644
index 95351b43ba..0000000000
--- a/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
+++ /dev/null
@@ -1,29 +0,0 @@
-/**
- * Variables
- *
- */
-int held_esc_threshold = 230;
-bool is_esc_held = false;
-uint16_t held_esc_timer = 0;
-
-/**
- * Define Layers
- */
-enum layers {
- BASE = 0,
- NRMN,
- GAME,
- FCTN,
- KEYB
-};
-
-/**
- * Define Custom Keycodes
- */
-enum custom_keycodes {
- HLD_ESC = SAFE_RANGE,
- MOD_UP = MT(MOD_RSFT, KC_UP),
- MOD_RT = MT(MOD_HYPR, KC_RIGHT),
- MOD_DN = MT(MOD_RCTL, KC_DOWN),
- MOD_LT = MT(MOD_RGUI, KC_LEFT)
-};
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
deleted file mode 100644
index fd4d168227..0000000000
--- a/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
+++ /dev/null
@@ -1,34 +0,0 @@
-/**
- * Custom Keycodes
- * https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes
- *
- */
-
-// Called on every keyup and keydown
-bool process_record_user(uint16_t keycode, keyrecord_t *record)
-{
- switch (keycode) {
- case HLD_ESC:
- if(record->event.pressed) {
- is_esc_held = true;
- held_esc_timer = timer_read();
- } else {
- is_esc_held = false;
- unregister_code(KC_ESC);
- }
- return true;
- break;
-
- default:
- return true;
- break;
- }
-}
-
-// checking the held escape timer
-void matrix_scan_user(void)
-{
- if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) {
- register_code(KC_ESC);
- }
-}
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
deleted file mode 100644
index 763fed6d26..0000000000
--- a/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
+++ /dev/null
@@ -1,115 +0,0 @@
-#pragma once
-#include "quantum.h"
-
-/*
- * LAYOUT_bonfire Row Keys
- * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
- * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14
- * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
- * │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14
- * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
- * │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13
- * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
- * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13
- * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
- * │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8
- * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
- *
-*/
-#define LAYOUT_bonfire( \
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
- k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
- k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
- k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \
- k40, k41, k43, k46, k4a, k4b, k4d, k4e \
-) { \
- { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \
- { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \
- { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \
- { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \
- { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \
-}
-
-/**
- * XXXXXXX = Key does nothing.
- * _______ = Key that allows the uppermost exposed key in a layer below it.
- *
- */
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- /**
- * Layer 0
- *
- * QWERTY and basic modifiers.
- * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
- */
- [BASE] = LAYOUT_bonfire(
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
- ),
-
- /**
- * Layer 1
- *
- * NORMAN Key layout.
- * All that's changed is the position of A-Z and a few punctuation keys.
- */
- [NRMN] = LAYOUT_bonfire(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
- _______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- /**
- * Layer 2
- *
- * Moves the escape key from the left to the right side of the keyboard for gaming.
- */
- [GAME] = LAYOUT_bonfire(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- /**
- * Layer 3
- *
- * Function layer.
- * This layer is accessed when "HACK" is held down.
- * Modifiers and such to basic keys, but with basic key functions.
- */
- [FCTN] = LAYOUT_bonfire(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
- _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
- KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
- _______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
- _______, _______, _______, _______, _______, MO(KEYB), _______, _______
- ),
-
- /**
- * Layer 4
- *
- * This is the KEYB/System layer.
- * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
- * This Layer currently handles RGB and puts the board into QK_BOOT for flashing.
- *
- * ~ key resets board to [BASE].
- * 1 key toggles [NRMN].
- * 2 key toggles [GAME].
- * BACKSPACE puts board into reset.
- */
- [KEYB] = LAYOUT_bonfire(
- TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT,
- XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
- )
-};
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap.c b/keyboards/dz60/keymaps/_bonfire/keymap.c
deleted file mode 100644