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authorEthan Beyer <ethan@ethanbeyer.com>2019-12-12 05:53:39 -0500
committerJames Young <18669334+noroadsleft@users.noreply.github.com>2019-12-12 02:53:39 -0800
commit45e71aedf030d80e62c491c4a906fdf88ccaec0c (patch)
tree17c820a26655ce4fb1cb8f306786221abd2cd673 /keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
parentbbad6e1ae7c68b4bf19c9d13f7347ce2b664fed6 (diff)
[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
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diff --git a/keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c b/keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
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+++ b/keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
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+/**
+ * Cool Function where a single key does ALT+TAB
+ * From: https://beta.docs.qmk.fm/features/feature_macros#super-alt-tab
+ */
+bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
+uint16_t alt_tab_timer = 0; // we will be using them soon.
+
+enum custom_keycodes { // Make sure have the awesome keycode ready
+ ALT_TAB = SAFE_RANGE,
+};
+
+// key processing
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) { // This will do most of the grunt work with the keycodes.
+ case ALT_TAB:
+ if (record->event.pressed) {
+ if (!is_alt_tab_active) {
+ is_alt_tab_active = true;
+ register_code(KC_LALT);
+ }
+ alt_tab_timer = timer_read();
+ register_code(KC_TAB);
+ } else {
+ unregister_code(KC_TAB);
+ }
+ break;
+ }
+ return true;
+}
+
+// The very important timer.
+void matrix_scan_user(void) {
+ if (is_alt_tab_active && timer_elapsed(alt_tab_timer) > 1000) {
+ unregister_code(KC_LALT);
+ is_alt_tab_active = false;
+ }
+} \ No newline at end of file