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authorzvecr <git@zvecr.com>2019-04-24 19:13:07 +0100
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-04-24 11:13:07 -0700
commite6f4173aecaedabe3b2550340321520f45227c7f (patch)
tree52052dc83dc586825f1537424efc42e9cff9f24d /keyboards/cospad/cospad.h
parenteda924d7dc71bd5bc229cc64dcd89a8703ed8582 (diff)
Refactor cospad to current standards and enable support for backlight keycodes (#5582)
Diffstat (limited to 'keyboards/cospad/cospad.h')
-rw-r--r--keyboards/cospad/cospad.h126
1 files changed, 67 insertions, 59 deletions
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h
index df42b0df1e..ad3ca0d6bc 100644
--- a/keyboards/cospad/cospad.h
+++ b/keyboards/cospad/cospad.h
@@ -1,10 +1,32 @@
-#ifndef COSPAD_H
-#define COSPAD_H
+
+/* Copyright 2019
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
#include "quantum.h"
+#define ___ KC_NO
-// readability
-#define XXX KC_NO
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
/* COSPAD ortho matrix layout
* ,-------------------.
@@ -21,40 +43,6 @@
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
-
-/* COSPAD gamepad matrix layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | 43 |
- * |----|----|----|----|
- * | 50 | 51 | 52 | 53 |
- * `-------------------'
- */
-
-/* COSPAD numpad matrix layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | |
- * |----|----|----| 43 |
- * | 50 | 52 | |
- * `-------------------'
- */
-// The first section contains all of the arguments
-// The second converts the arguments into a two-dimensional array
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
@@ -72,6 +60,21 @@
{k50, k51, k52, k53} \
}
+/* COSPAD gamepad matrix layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | 43 |
+ * |----|----|----|----|
+ * | 50 | 51 | 52 | 53 |
+ * `-------------------'
+ */
#define LAYOUT_gamepad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
@@ -84,11 +87,26 @@
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
- {k30, k31, k32, KC_NO}, \
+ {k30, k31, k32, ___}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
+/* COSPAD numpad matrix layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | |
+ * |----|----|----| 43 |
+ * | 50 | 52 | |
+ * `-------------------'
+ */
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
@@ -98,25 +116,15 @@
k50, k52, k43 \
) \
{ \
- {k00, k01, k02, k03}, \
- {k10, k11, k12, k13}, \
- {k20, k21, k22, k23}, \
- {k30, k31, k32, KC_NO}, \
- {k40, k41, k42, k43}, \
- {k50, KC_NO, k52, KC_NO} \
+ {k00, k01, k02, k03}, \
+ {k10, k11, k12, k13}, \
+ {k20, k21, k22, k23}, \
+ {k30, k31, k32, ___}, \
+ {k40, k41, k42, k43}, \
+ {k50, ___, k52, ___} \
}
-void matrix_init_user(void);
-void matrix_scan_user(void);
-inline void cospad_bl_led_on(void) { PORTF &= ~(1<<7); }
-inline void cospad_bl_led_off(void) { PORTF |= (1<<7); }
-
-inline void cospad_bl_led_togg(void) {
- uint8_t bl_mask = PORTF&(1<<7);
- if (bl_mask) {
- PORTF &= ~(1<<7);
- } else {
- PORTF |= (1<<7);
- }
-}
-#endif
+// Add backwards compatibility for existing keymaps
+#define cospad_bl_led_on backlight_enable
+#define cospad_bl_led_off backlight_disable
+#define cospad_bl_led_togg backlight_toggle