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authorskullydazed <skullydazed@users.noreply.github.com>2017-09-29 16:17:30 -0700
committerGitHub <noreply@github.com>2017-09-29 16:17:30 -0700
commit5fd68266f5d90b2c7045f44f678d71b782907752 (patch)
tree443e70a3f0dcebadd39a0c96857130546cc690a7 /keyboards/clueboard/keymaps/tetris/tetris_text.c
parentb736f25e85171fceb06f01cf45a45f84dd0a4911 (diff)
Clueboard 60% support (#1746)
* initial clueboard_60 support * LED lighting support * fix the clueboard->clueboard_66 rename * Add layout support to clueboard_60 * Fix the 60_iso layout so it's actually iso * add a default keymap for AEK layout * fix clueboard_17 * Fixup the ISO layouts * Fix the `wait_ms()/wait_us()` definitions for chibios * Fix up the wait_ms/wait_us hack. Reduce stack size. * Add a missing #include "wait.h" * commit files that should have already been comitted
Diffstat (limited to 'keyboards/clueboard/keymaps/tetris/tetris_text.c')
-rw-r--r--keyboards/clueboard/keymaps/tetris/tetris_text.c505
1 files changed, 0 insertions, 505 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.c b/keyboards/clueboard/keymaps/tetris/tetris_text.c
deleted file mode 100644
index 1376ead005..0000000000
--- a/keyboards/clueboard/keymaps/tetris/tetris_text.c
+++ /dev/null
@@ -1,505 +0,0 @@
-/* Copyright 2017 Dan Amlund Thomsen
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <stdint.h>
-
-#include "tetris_text.h"
-
-static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 } };
-
-static char temp_piece[7][7];
-
-static int curx = 0;
-static int cury = 0;
-
-static void clear_piece(char piece[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- piece[x][y] = 0;
- }
- }
-}
-
-static void copy_piece_from_to(char from[7][7], char to[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- to[x][y] = from[x][y];
- }
- }
-}
-
-static void rotate_piece(char piece[7][7]) {
- // transpose
- for (int y = 0; y < 7; y++) {
- for (int x = y + 1; x < 7; x++) {
- char tmp = piece[y][x];
- piece[y][x] = piece[x][y];
- piece[x][y] = tmp;
- }
- }
-
- // reverse rows
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 3; x++) {
- char tmp = piece[y][6 - x];
- piece[y][6 - x] = piece[y][x];
- piece[y][x] = tmp;
- }
- }
-}
-
-static char get_shape_char(int shape) {
- switch (shape) {
- case 0: return 'I';
- case 1: return 'J';
- case 2: return 'L';
- case 3: return 'O';
- case 4: return 'S';
- case 5: return 'T';
- case 6: return 'Z';
- }
- return 'Q';
-}
-
-static void set_piece(char piece[7][7], int shape, int rotation) {
- clear_piece(piece);
- switch (shape) {
- case 0:
- if (rotation % 2 == 0) {
- // xxXx
- piece[3][1] = 1;
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- } else {
- // x
- // x
- // X
- // x
- piece[1][3] = 1;
- piece[2][3] = 1;
- piece[3][3] = 1;
- piece[4][3] = 1;
- }
- break;
- case 1:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][4] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 2:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][2] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 3:
- // xX
- // xx
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][2] = 1;
- piece[4][3] = 1;
- break;
- case 4:
- if (rotation % 2 == 0) {
- // xX
- // xx
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][3] = 1;
- piece[4][4] = 1;
- } else {
- // x
- // xX
- // x
- piece[2][3] = 1;
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][2] = 1;
- }
- break;
- case 5:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][3] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 6:
- if (rotation % 2 == 0) {
- // Xx
- // xx
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][2] = 1;
- piece[4][3] = 1;
- } else {
- // x
- // Xx
- // x
- piece[2][3] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][4] = 1;
- }
- break;
- }
-}
-
-static void send_deletes(int deletes) {
- for (int i = 0; i < deletes; i++) {
- tetris_send_delete();
- }
-}
-
-static void send_backspaces(int backspaces) {
- for (int i = 0; i < backspaces; i++) {
- tetris_send_backspace();
- curx--;
- }
-}
-
-static void send_goto_xy(int x, int y) {
- while (curx < x) {
- tetris_send_right();
- curx++;
- }
- while (curx > x) {
- tetris_send_left();
- curx--;
- }
- while (cury < y) {
- tetris_send_down();
- cury++;
- }
- while (cury > y) {
- tetris_send_up();
- cury--;
- }
-}
-
-static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
- char str[2] = { c, 0 };
- char row_is_del[7] = { 0 };
- int first = -1;
- int last = -1;
- for (int px = 0; px < 7; px++) {
- if (oldrow[px] && !newrow[px]) {
- row_is_del[px] = 1;
- }
- if (newrow[px] || oldrow[px]) {
- if (first == -1) first = px;
- last = px;
- }
- }
-
- if (first >= 0) {
- if (curx > x + last + 1) {
- send_goto_xy(x + last + 1, cury);
- }
- if (curx < x + first) {
- send_goto_xy(x + first, cury);
- }
- send_goto_xy(curx, y);
- send_deletes((x + last + 1) - curx);
- send_backspaces(curx - (x + first));
- for (int i = first; i <= last; i++) {
- if (row_is_del[i]) {
- tetris_send_string(".");
- } else {
- tetris_send_string(str);
- }
- curx++;
- }
- }
-}
-
-static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
- to[y][x] = from[y + yadd][x + xadd];
- } else {
- to[y][x] = 0;
- }
- }
- }
-}
-
-static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
- for (int py = 0; py < 7; py++) {
- draw_row(c, oldpiece[py], piece[py], x, y + py);
- }
-}
-
-static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
- move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
- draw_piece(c, x, y, temp_piece, piece);
-}
-
-static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
- for (int py = 0; py < 7; py++) {
- for (int px = 0; px < 7; px++) {
- if (piece[py][px] &&
- (px + x >= 10 || px + x < 0
- || py + y >= 20 || py + y < 0
- || board[py + y][px + x])) {
- return 1;
- }
- }
- }
- return 0;
-}
-
-static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
- for (int py = 0; py < 7; py++) {
- for (int px = 0; px < 7; px++) {
- if (piece[py][px]) {
- board[py + y][px + x] = piece[py][px];
- }
- }
- }
-}
-
-static void draw_board_line(void) {
- //send_string("l l");
- tetris_send_string("l..........l");
- tetris_send_newline();
-}
-static void init(void) {
- for (int i = 0; i < 20; i++) {
- draw_board_line();
- }
- tetris_send_string("doooooooooob");
- curx = 12;
- cury = 20;
-}
-
-static int get_piece_min_y(char piece[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- if (piece[y][x])
- return y;
- }
- }
- return 0;
-}
-
-static int clear_lines(char board[20][10]) {
- int cleared_lines = 0;
- for (int y = 19; y >= 0; y--) {
- char isfull = 1;
- for (int x = 0; x < 10; x++) {
- if (!board[y][x]) {
- isfull = 0;
- }
- }
- if (isfull) {
- // delete clear line
- send_goto_xy(12, y);
- send_backspaces(12); // delete line contents
- // delete newline
- tetris_send_backspace();
- cury--;
- curx = 12;
- cleared_lines++;
- } else {
- if (cleared_lines > 0) {
- // move cleared lines down on board
- for (int x = 0; x < 10; x++) {
- board[y + cleared_lines][x] = board[y][x];
- }
- }
- }
- }
- // clear cleared top lines
- for (int y = 0; y < cleared_lines; y++) {
- for (int x = 0; x < 10; x++) {
- board[y][x] = 0;
- }
- }
- if (cleared_lines > 0) {
- send_goto_xy(0, 0);
- for (int i = 0; i < cleared_lines; i++) {
- draw_board_line();
- curx = 0;
- cury++;
- }
- }
- return cleared_lines;
-}
-
-static uint8_t myrandom(uint8_t seed) {
- uint8_t out = seed >> 1;
- if (seed & 1) {
- out = out ^ 0xB8;
- }
- return out;
-}
-
-static char piece[7][7];
-static char board[20][10];
-static uint8_t r;
-static int score;
-static int x;
-static int y;
-static int shape;
-static int rotation;
-static int time;
-static int next_down;
-static int down_delay;
-static int first_run;
-static int game_over;
-
-void tetris_start(uint8_t seed) {
- for (int y = 0; y < 20; y++) {
- for (int x = 0; x < 10; x++) {
- board[y][x] = 0;
- }
- }
-
- clear_piece(piece);
-
- init();
-
- game_over = 0;
-
- r = seed;
- score = 0;
-
- copy_piece_from_to(empty_piece, piece);
- x = 0;
- y = 0;
- shape = 0;
- rotation = 0;
- time = 0;
- next_down = 0;
- down_delay = -1;
- first_run = 1;
-}
-
-int tetris_tick(int ms_since_previous_tick) {
- if (game_over) {
- return 0;
- }
-
- time += ms_since_previous_tick;
-
- if (first_run || time > next_down) {
- if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
- first_run = 0;
- add_piece_to_board(piece, board, x, y);
-
- score += clear_lines(board);
-
- down_delay = 500 - score * 10;
- if (down_delay < 100) {
- down_delay = 100;
- }
-
- rotation = 0;
- shape = r % 7;
- r = myrandom(r);
- set_piece(piece, shape, rotation);
-
- x = 1;
- y = - get_piece_min_y(piece);
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
-
- if (is_piece_hitting(board, piece, x, y)) {
- game_over = 1;
- send_goto_xy(12, 10);
- tetris_send_string(" game over");
- tetris_send_down();
- tetris_send_string(" score ");
- char tmp[10];
- sprintf(tmp, "%d", score);
- tetris_send_string(tmp);
- return 0;
- }
- } else {
- y++;
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
- }
- next_down = time + down_delay;
- } else {
-
- switch (tetris_get_keypress()) {
- case 1: { // up
- int oldrotation = rotation;
- rotation = (rotation + 1) % 4;
- copy_piece_from_to(piece, temp_piece);
- set_piece(piece, shape, rotation);
- if (is_piece_hitting(board, piece, x, y)) {
- rotation = oldrotation;
- set_piece(piece, shape, rotation);
- } else {
- draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
- }
- break;
- }
- case 2: // left
- if (!is_piece_hitting(board, piece, x - 1, y)) {
- x--;
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
- }
- break;
- case 3: {// down
- int starty = y;
- while (!is_piece_hitting(board, piece, x, y + 1)) {
- y++;
- }
-
- draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
- draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
-
- next_down = time + down_delay;
- break;
- }
- case 4: // right
- if (!is_piece_hitting(board, piece, x + 1, y)) {
- x++;
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
- }
- break;
- }
- }
- return 1;
-}