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authorskullY <skullydazed@gmail.com>2017-08-16 01:07:48 -0700
committerskullY <skullydazed@gmail.com>2017-08-16 01:07:48 -0700
commit0cc15e117d1c9ce3dd6f44b6b8556273bd0e245b (patch)
tree11d7a2430c5e038f388b6fe8a588e222d1e90f34 /keyboards/clueboard/keymaps/bloodlvst
parent5bff9d61818c5dd692c505896aee287168af80cc (diff)
Cleanup the clueboard keymaps
Diffstat (limited to 'keyboards/clueboard/keymaps/bloodlvst')
-rw-r--r--keyboards/clueboard/keymaps/bloodlvst/Makefile2
-rw-r--r--keyboards/clueboard/keymaps/bloodlvst/config.h8
-rw-r--r--keyboards/clueboard/keymaps/bloodlvst/keymap.c41
-rw-r--r--keyboards/clueboard/keymaps/bloodlvst/readme.md17
4 files changed, 68 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/bloodlvst/Makefile b/keyboards/clueboard/keymaps/bloodlvst/Makefile
new file mode 100644
index 0000000000..b1c2f32f6a
--- /dev/null
+++ b/keyboards/clueboard/keymaps/bloodlvst/Makefile
@@ -0,0 +1,2 @@
+EXTRAKEY_ENABLE = yes
+COMMAND_ENABLE = no
diff --git a/keyboards/clueboard/keymaps/bloodlvst/config.h b/keyboards/clueboard/keymaps/bloodlvst/config.h
new file mode 100644
index 0000000000..320401dbda
--- /dev/null
+++ b/keyboards/clueboard/keymaps/bloodlvst/config.h
@@ -0,0 +1,8 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define PREVENT_STUCK_MODIFIERS
+#define DISABLE_SPACE_CADET_ROLLOVER
+#endif
diff --git a/keyboards/clueboard/keymaps/bloodlvst/keymap.c b/keyboards/clueboard/keymaps/bloodlvst/keymap.c
new file mode 100644
index 0000000000..bedb658eaa
--- /dev/null
+++ b/keyboards/clueboard/keymaps/bloodlvst/keymap.c
@@ -0,0 +1,41 @@
+#include "clueboard.h"
+
+// Helpful defines
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_INS, KC_DEL, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSPC, KC_UP, \
+ KC_LCTL, KC_LGUI, MO(_FL), KC_LALT, KC_BSPC,KC_SPC, KC_RALT, KC_APP, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_VOLU, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,KC_SLCK, KC_PAUS, _______, _______, KC_MUTE, KC_VOLD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, KC_PSCR, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MPLY, \
+ _______, KC_MYCM, MO(_FL), _______, _______,_______, _______, KC_CALC, MO(_FL), _______, KC_MPRV, KC_MSTP, KC_MNXT),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = KEYMAP(
+ KC_PWR, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, RGB_MOD, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,RGB_HUD, RGB_HUI, _______, _______, _______, KC_WAKE, \
+ _______, _______, MO(_FL), _______, RGB_SAD,RGB_SAI, _______, _______, MO(_FL), _______, _______, KC_SLEP, _______),
+};
diff --git a/keyboards/clueboard/keymaps/bloodlvst/readme.md b/keyboards/clueboard/keymaps/bloodlvst/readme.md
new file mode 100644
index 0000000000..ee287ca476
--- /dev/null
+++ b/keyboards/clueboard/keymaps/bloodlvst/readme.md
@@ -0,0 +1,17 @@
+```
+ ___ _____ _ _ _ __ __ _ __
+|__ \ / ____| | | | | | / / / /(_) / /
+ ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
+ |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
+ |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
+ (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
+```
+
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Default Clueboard Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.