diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
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committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/clueboard/66/keymaps/mouse_keys | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/clueboard/66/keymaps/mouse_keys')
-rw-r--r-- | keyboards/clueboard/66/keymaps/mouse_keys/keymap.c | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c b/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c new file mode 100644 index 0000000000..0f7c5762f4 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c @@ -0,0 +1,48 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 +#define _ML 3 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP, + KC_LCTL, KC_LGUI, KC_LALT, KC_INT5, KC_SPC,KC_SPC, KC_INT4, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS, _______, _______, _______, _______, + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = LAYOUT( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, + _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), + + /* Keymap _ML: Mouse layer + */ + [_ML] = LAYOUT( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, + _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,_______,_______,_______,_______, _______, _______, _______, _______, + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, + _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R), +}; |