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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/clueboard/17/keymaps/default
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/clueboard/17/keymaps/default')
-rw-r--r--keyboards/clueboard/17/keymaps/default/keymap.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/keyboards/clueboard/17/keymaps/default/keymap.c b/keyboards/clueboard/17/keymaps/default/keymap.c
new file mode 100644
index 0000000000..a0223bce13
--- /dev/null
+++ b/keyboards/clueboard/17/keymaps/default/keymap.c
@@ -0,0 +1,52 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * .-------------------.
+ * |NL F| /| *| -|
+ * |-------------------|
+ * | 7| 8| 9| |
+ * |--------------| |
+ * | 4| 5| 6| +|
+ * |-------------------|
+ * | 1| 2| 3| |
+ * |--------------| |
+ * | 0| .| Ent|
+ * '-------------------'
+ */
+ [_BL] = LAYOUT_numpad_5x4(
+ LT(_FL, KC_NUM), KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * .-------------------.
+ * |NL F| | | Fn0|
+ * |-------------------|
+ * | | Fn4| | |
+ * |--------------| |
+ * | Fn3|BL_S| Fn2| Fn6|
+ * |-------------------|
+ * | | Fn5| | |
+ * |--------------| |
+ * | Fn1| | Fn7|
+ * '-------------------'
+ */
+ [_FL] = LAYOUT_numpad_5x4(
+ LT(_FL, KC_NUM), _______, _______, RGB_TOG,
+ _______, RGB_SAI, _______,
+ RGB_HUD, BL_STEP, RGB_HUI, RGB_VAI,
+ _______, RGB_SAD, _______,
+ RGB_MOD, _______, RGB_VAD
+ )
+};