diff options
author | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
---|---|---|
committer | lokher <lokher@gmail.com> | 2022-12-06 17:04:10 +0800 |
commit | 27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch) | |
tree | 7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/clueboard/17/keymaps/default | |
parent | e736133392fe6427cfb995da0787337189828272 (diff) | |
parent | 2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff) |
Merge upstream master
Diffstat (limited to 'keyboards/clueboard/17/keymaps/default')
-rw-r--r-- | keyboards/clueboard/17/keymaps/default/keymap.c | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/keyboards/clueboard/17/keymaps/default/keymap.c b/keyboards/clueboard/17/keymaps/default/keymap.c new file mode 100644 index 0000000000..a0223bce13 --- /dev/null +++ b/keyboards/clueboard/17/keymaps/default/keymap.c @@ -0,0 +1,52 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * .-------------------. + * |NL F| /| *| -| + * |-------------------| + * | 7| 8| 9| | + * |--------------| | + * | 4| 5| 6| +| + * |-------------------| + * | 1| 2| 3| | + * |--------------| | + * | 0| .| Ent| + * '-------------------' + */ + [_BL] = LAYOUT_numpad_5x4( + LT(_FL, KC_NUM), KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * .-------------------. + * |NL F| | | Fn0| + * |-------------------| + * | | Fn4| | | + * |--------------| | + * | Fn3|BL_S| Fn2| Fn6| + * |-------------------| + * | | Fn5| | | + * |--------------| | + * | Fn1| | Fn7| + * '-------------------' + */ + [_FL] = LAYOUT_numpad_5x4( + LT(_FL, KC_NUM), _______, _______, RGB_TOG, + _______, RGB_SAI, _______, + RGB_HUD, BL_STEP, RGB_HUI, RGB_VAI, + _______, RGB_SAD, _______, + RGB_MOD, _______, RGB_VAD + ) +}; |