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authorENDO Katsuhiro <ka2hiro@curlybracket.co.jp>2020-02-05 13:47:59 +0900
committerGitHub <noreply@github.com>2020-02-04 20:47:59 -0800
commitaed18a5ff3b9eae14464aca2efb2a3ed029aea49 (patch)
tree273f54325beb2e7fcb0c46a3e7cb97608628e382 /keyboards/chidori/matrix.c
parent307be48de9a24a182420a6c42222906132035ea2 (diff)
[Keyboard] Add a new keyboard Chidori. (#7496)
* [Keyboard] Add a new keyboard Chidori. * Update keyboards/chidori/info.json * Update keyboards/chidori/keymaps/default/keymap.c * Update keyboards/chidori/chidori.h * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/readme.md * Update keyboards/chidori/readme.md * Update keyboards/chidori/readme.md * Update keyboards/chidori/readme.md * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update rules.mk * Delete unnecesarry lines. * Changes layer keys handing.
Diffstat (limited to 'keyboards/chidori/matrix.c')
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diff --git a/keyboards/chidori/matrix.c b/keyboards/chidori/matrix.c
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+++ b/keyboards/chidori/matrix.c
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+/*
+Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdint.h>
+#include <stdbool.h>
+#include "wait.h"
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+#include "debounce.h"
+#include "quantum.h"
+#include "board.h"
+
+#if (MATRIX_COLS <= 8)
+# define print_matrix_header() print("\nr/c 01234567\n")
+# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop(matrix[i])
+# define ROW_SHIFTER ((uint8_t)1)
+#elif (MATRIX_COLS <= 16)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop16(matrix[i])
+# define ROW_SHIFTER ((uint16_t)1)
+#elif (MATRIX_COLS <= 32)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop32(matrix[i])
+# define ROW_SHIFTER ((uint32_t)1)
+#endif
+
+#ifdef MATRIX_MASKED
+extern const matrix_row_t matrix_mask[];
+#endif
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
+static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
+
+__attribute__((weak)) void matrix_init_quantum(void) { matrix_init_kb(); }
+
+__attribute__((weak)) void matrix_scan_quantum(void) { matrix_scan_kb(); }
+
+__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
+
+__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
+
+__attribute__((weak)) void matrix_init_user(void) {}
+
+__attribute__((weak)) void matrix_scan_user(void) {}
+
+inline matrix_row_t matrix_get_row(uint8_t row) {
+ // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
+ // switch blocker installed and the switch is always pressed.
+#ifdef MATRIX_MASKED
+ return matrix[row] & matrix_mask[row];
+#else
+ return matrix[row];
+#endif
+}
+
+void matrix_print(void) {
+ print_matrix_header();
+
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ phex(row);
+ print(": ");
+ print_matrix_row(row);
+ print("\n");
+ }
+}
+
+void matrix_init(void) {
+ // initialize key pins
+ board_init();
+
+ // initialize matrix state: all keys off
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ raw_matrix[i] = 0;
+ matrix[i] = 0;
+ }
+
+ debounce_init(MATRIX_ROWS);
+
+ matrix_init_quantum();
+}
+
+uint8_t matrix_scan(void) {
+ bool changed = false;
+
+ // Set row, read cols
+ for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
+ changed |= board_read_cols_on_row(raw_matrix, current_row);
+ }
+
+ debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
+
+ matrix_scan_quantum();
+ return 1;
+}