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authornpspears <40127181+npspears@users.noreply.github.com>2022-05-04 10:10:35 -0500
committerGitHub <noreply@github.com>2022-05-04 08:10:35 -0700
commit7608902794d94f0c833ac9f5ae0047a9403408a8 (patch)
tree7c697aa8111f611c435ac8e3ee53ea3d028aeeb1 /keyboards/checkerboards/quark_lp/config.h
parent5e6f9dfc4d5f2dabbfe8e27b52624b4800310544 (diff)
[Keyboard] Add per-key RGB for Quark LP RGB variants (#16671)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/checkerboards/quark_lp/config.h')
-rw-r--r--keyboards/checkerboards/quark_lp/config.h69
1 files changed, 63 insertions, 6 deletions
diff --git a/keyboards/checkerboards/quark_lp/config.h b/keyboards/checkerboards/quark_lp/config.h
index 78197d33a2..08f8c75b67 100644
--- a/keyboards/checkerboards/quark_lp/config.h
+++ b/keyboards/checkerboards/quark_lp/config.h
@@ -46,8 +46,7 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
-// ws2812 options
-#define RGB_DI_PIN C2 // pin the DI on the ws2812 is hooked-up to
+// RGB Matrix
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
@@ -58,7 +57,65 @@
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
-#define RGBLED_NUM 14 // number of LEDs
-#define RGBLIGHT_HUE_STEP 12 // units to step when in/decreasing hue
-#define RGBLIGHT_SAT_STEP 12 // units to step when in/decresing saturation
-#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
+#define RGB_DI_PIN C2 // pin the DI on the ws2812 is hooked-up to
+#define RGBLED_NUM 51 // number of LEDs
+
+#ifdef RGB_MATRIX_ENABLE
+#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 125 // limits maximum brightness of LEDs to 125 out of 255. Higher may cause the controller to crash.
+#define RGB_MATRIX_HUE_STEP 8
+#define RGB_MATRIX_SAT_STEP 8
+#define RGB_MATRIX_VAL_STEP 8
+#define RGB_MATRIX_SPD_STEP 10
+
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif