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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2021-08-21 22:53:49 -0500
committerGitHub <noreply@github.com>2021-08-22 13:53:49 +1000
commit78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch)
tree726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/bm40hsrgb/keymaps/signynt
parentc70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff)
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit * include xd002/.noci
Diffstat (limited to 'keyboards/bm40hsrgb/keymaps/signynt')
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/config.h80
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/keymap.c241
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/readme.md117
-rw-r--r--keyboards/bm40hsrgb/keymaps/signynt/rules.mk7
4 files changed, 0 insertions, 445 deletions
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/config.h b/keyboards/bm40hsrgb/keymaps/signynt/config.h
deleted file mode 100644
index 9fcddca2cb..0000000000
--- a/keyboards/bm40hsrgb/keymaps/signynt/config.h
+++ /dev/null
@@ -1,80 +0,0 @@
-// qmk flash -kb bm40hsrgb -km signynt
-
-/* Copyright 2021 Vincenzo Mitchell Barroso
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#define RGBLIGHT_LAYERS
-#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
-#define RGBLIGHT_ANIMATIONS
-
-//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
-#define RGBLIGHT_LIMIT_VAL 10
-
-//bootmagic
-#define BOOTMAGIC_KEY_SALT KC_V
-#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
-
-#ifdef RGB_MATRIX_ENABLE
-
-#define TAPPING_TERM 200
-
-//--------------------------------------------------------------------------------------------------------
-
-//disable broken animations
-#define DISABLE_RGB_MATRIX_ALPHAS_MODS
-#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-#define DISABLE_RGB_MATRIX_BREATHING
-#define DISABLE_RGB_MATRIX_BAND_SAT
-#define DISABLE_RGB_MATRIX_BAND_VAL
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-#define DISABLE_RGB_MATRIX_CYCLE_ALL
-#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-//#define DISABLE_RGB_MATRIX_DUAL_BEACON
-#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
-#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
-//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
-//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-//#define DISABLE_RGB_MATRIX_RAINDROPS
-#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
-//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
-//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-//#define DISABLE_RGB_MATRIX_SPLASH
-//#define DISABLE_RGB_MATRIX_MULTISPLASH
-//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
-//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-#undef RGB_MATRIX_STARTUP_MODE
-
-#define RGBLIGHT_HUE_STEP 20
-
-#endif
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt/keymap.c
deleted file mode 100644
index b04f7ffb7c..0000000000
--- a/keyboards/bm40hsrgb/keymaps/signynt/keymap.c
+++ /dev/null
@@ -1,241 +0,0 @@
-// qmk flash -kb bm40hsrgb -km signynt
-
-/* Copyright 2021 Vincenzo Mitchell Barroso
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-
-// non-KC_ keycodes
-#define KC_RST RESET
-#define KC_TOG RGB_TOG
-#define KC_MOD RGB_MOD
-#define KC_HUI RGB_HUI
-#define KC_SAI RGB_SAI
-#define KC_VAI RGB_VAI
-
-//define layers
-enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
-
-enum custom_keycodes {
- CMD_TAB = SAFE_RANGE,
-};
-
-//cmd tab
-
-bool is_cmd_tab_active = false;
-uint16_t cmd_tab_timer = 0;
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case CMD_TAB:
- if (record->event.pressed) {
- if (!is_cmd_tab_active) {
- is_cmd_tab_active = true;
- register_code(KC_LCTL);
- }
- cmd_tab_timer = timer_read();
- register_code(KC_TAB);
- } else {
- unregister_code(KC_TAB);
- }
- break;
- }
- return true;
-}
-
-void matrix_scan_user(void) {
- if (is_cmd_tab_active) {
- if (timer_elapsed(cmd_tab_timer) > 500) {
- unregister_code(KC_LCTL);
- is_cmd_tab_active = false;
- }
- }
-}
-
-//layer led colors
-
-void rgb_matrix_indicators_user(void) {
-
-//game indicators
-
-if(IS_LAYER_ON(GAME)) {
- rgb_matrix_set_color(11, 0, 40, 50);
-}
-
-if(IS_LAYER_ON(SECGAME)) {
- rgb_matrix_set_color(11, 50, 0, 0);
-}
-
-//layer indicators
-
-if(IS_LAYER_ON(NAVR)) {
- rgb_matrix_set_color(40, 0, 40, 50);
-
- rgb_matrix_set_color(19, 0, 40, 50);
- rgb_matrix_set_color(20, 0, 40, 50);
- rgb_matrix_set_color(21, 0, 40, 50);
- rgb_matrix_set_color(22, 0, 40, 50);
-}
-
-if(IS_LAYER_ON(MEDR)) {
- rgb_matrix_set_color(39, 50, 10, 20);
-
- rgb_matrix_set_color(19, 50, 10, 20);
-
- rgb_matrix_set_color(22, 50, 10, 20);
-
- rgb_matrix_set_color(42, 50, 10, 20);
-}
-
-if(IS_LAYER_ON(FUNL)) {
- rgb_matrix_set_color(43, 50, 0, 0);
-
- rgb_matrix_set_color(1, 50, 0, 0);
- rgb_matrix_set_color(2, 50, 0, 0);
- rgb_matrix_set_color(3, 50, 0, 0);
- rgb_matrix_set_color(4, 50, 0, 0);
-
- rgb_matrix_set_color(13, 50, 0, 0);
- rgb_matrix_set_color(14, 50, 0, 0);
- rgb_matrix_set_color(15, 50, 0, 0);
- rgb_matrix_set_color(16, 50, 0, 0);
-
- rgb_matrix_set_color(25, 50, 0, 0);
- rgb_matrix_set_color(26, 50, 0, 0);
- rgb_matrix_set_color(27, 50, 0, 0);
- rgb_matrix_set_color(28, 50, 0, 0);
-}
-
-if(IS_LAYER_ON(NSL)) {
- rgb_matrix_set_color(42, 10, 0, 50);
-
- rgb_matrix_set_color(2, 10, 0, 50);
- rgb_matrix_set_color(3, 10, 0, 50);
- rgb_matrix_set_color(4, 10, 0, 50);
-
- rgb_matrix_set_color(14, 10, 0, 50);
- rgb_matrix_set_color(15, 10, 0, 50);
- rgb_matrix_set_color(16, 10, 0, 50);
-
- rgb_matrix_set_color(26, 10, 0, 50);
- rgb_matrix_set_color(27, 10, 0, 50);
- rgb_matrix_set_color(28, 10, 0, 50);
-
- rgb_matrix_set_color(38, 10, 0, 50);
- rgb_matrix_set_color(39, 10, 0, 50);
- rgb_matrix_set_color(40, 10, 0, 50);
-}
-
-if(IS_LAYER_ON(NSSL)) {
- rgb_matrix_set_color(41, 0, 50, 1.9);
-
- rgb_matrix_set_color(1, 0, 50, 1.9);
- rgb_matrix_set_color(2, 0, 50, 1.9);
- rgb_matrix_set_color(3, 0, 50, 1.9);
- rgb_matrix_set_color(4, 0, 50, 1.9);
- rgb_matrix_set_color(5, 0, 50, 1.9);
-
- rgb_matrix_set_color(13, 0, 50, 1.9);
- rgb_matrix_set_color(14, 0, 50, 1.9);
- rgb_matrix_set_color(15, 0, 50, 1.9);
- rgb_matrix_set_color(16, 0, 50, 1.9);
- rgb_matrix_set_color(17, 0, 50, 1.9);
-
- rgb_matrix_set_color(25, 0, 50, 1.9);
- rgb_matrix_set_color(26, 0, 50, 1.9);
- rgb_matrix_set_color(27, 0, 50, 1.9);
- rgb_matrix_set_color(28, 0, 50, 1.9);
- rgb_matrix_set_color(29, 0, 50, 1.9);
-
-}
-
-//capslock leds
-
-if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
- rgb_matrix_set_color_all(50, 15.6, 0);
- }
-
-}
-
-//tap dance declarations
-enum {
- TD_MEDIA, TD_SCREEN,
-};
-
-//tap dance definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
- [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
-};
-
-#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
-
-//--------------------------------------------------------------------------------------------------------
-
-//base
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [BASE] = LAYOUT_planck_mit(
- KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
- KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
- G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
- ),
-
-//layers
- [NAVR] = LAYOUT_planck_mit(
- KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
- KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
- KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
- TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
- ),
- [MEDR] = LAYOUT_planck_mit(
- KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
- KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
- KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
- KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
- ),
- [FUNL] = LAYOUT_planck_mit(
- KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
- KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
- KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
- KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
- ),
- [NSL] = LAYOUT_planck_mit(
- KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
- KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
- KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
- A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
- ),
- [NSSL] = LAYOUT_planck_mit(
- KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
- KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
- KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
- KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
- ),
- [GAME] = LAYOUT_planck_mit(
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
- KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
- KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
- ),
- [SECGAME] = LAYOUT_planck_mit(
- KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
- KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
- KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
- )
-};
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/readme.md b/keyboards/bm40hsrgb/keymaps/signynt/readme.md
deleted file mode 100644
index 938803c268..0000000000
--- a/keyboards/bm40hsrgb/keymaps/signynt/readme.md
+++ /dev/null
@@ -1,117 +0,0 @@
-# Signynt's Keymap: 'Sigma-Squared'
-
-Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
-
-*manna-harbour* lays out the general principles of the layout as follows:
-
-- Use layers instead of reaching.
-- Use both hands instead of contortions.
-- Use the home positions as much as possible.
-- Make full use of the thumbs.
-- Avoid unnecessary complication.
-
-
-
-Sigma Squared modifies on **Miryoku** in the following ways:
-
-- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
-- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
-- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
- - moves *left shift* and *left ctrl* down
- - *esc* moved to top left
- - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
-- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
- - Mission Control, Screenshot, Cycling Apps & Windows
-- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
-
-
-
-### Flashing
-
-- to directly flash to board:
-
- `qmk flash -kb bm40hsrgb -km signynt`
-
-- to only compile:
-
- `qmk compile -kb bm40hsrgb -km signynt`
-
-
-
-# Layout
-
-## BASE
-
-Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
-
-The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
-
-If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
-
-The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
-
-The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
-
-![img](https://i.imgur.com/vhb1L2f.png)
-
-## NAVIGATION
-
-Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
-
-*Game Layer* key takes you to the **GAME** layer. *(duh)*
-
-Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
-
-![img](https://i.imgur.com/daKxxFz.png)
-
-
-
-## MEDIA
-
-Provides access to all basic media keys, emulating the arrow keys on the home row.
-
-Also gives access to RGB controls.
-
-![img](https://i.imgur.com/1jWOvvH.png)
-
-## NUMBER
-
-Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
-
-Top right key changed to *Back Space* so corrections can be made without leaving layer.
-
-![img](https://i.imgur.com/LGJT3so.png)
-
-## SYMBOL
-
-Symbols are positioned over respective numbers from the **NUMBER** layer.
-
-Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
-
-Also includes *Back Space* key for corrections.
-
-![img](https://i.imgur.com/ihOcdPj.png)
-
-## Fn
-
-Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
-
-![img](https://i.imgur.com/bPpI8KN.png)
-
-## GAME
-
-Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
-
-![img](https://i.imgur.com/r9KIWLX.png)
-
-## SECOND GAME
-
-Top right key will turn red to indicate you are in the layer
-
-![img](https://i.imgur.com/BLKHfVB.png)
-
-
-
-# Contact
-
-If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt/rules.mk
deleted file mode 100644
index 73ac4823d4..0000000000
--- a/keyboards/bm40hsrgb/keymaps/signynt/rules.mk
+++ /dev/null
@@ -1,7 +0,0 @@
-#rules
-
-MOUSEKEY_ENABLE = yes # Mouse keys
-BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
-EXTRAKEY_ENABLE = yes # Audio control and System control
-TAP_DANCE_ENABLE = yes
-#RGB_MATRIX_ENABLE = no