diff options
author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2021-08-21 22:53:49 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-22 13:53:49 +1000 |
commit | 78ccd9c201199444bc06161b05ee8d7ba9c31613 (patch) | |
tree | 726d9e55d8cde510fe72bc1fb9bb2a7dabdbecc2 /keyboards/bm40hsrgb/keymaps/signynt | |
parent | c70abc8d047319830e369ae4e14cd43bae3bd3b8 (diff) |
Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit
* include xd002/.noci
Diffstat (limited to 'keyboards/bm40hsrgb/keymaps/signynt')
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/config.h | 80 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/keymap.c | 241 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/readme.md | 117 | ||||
-rw-r--r-- | keyboards/bm40hsrgb/keymaps/signynt/rules.mk | 7 |
4 files changed, 0 insertions, 445 deletions
diff --git a/keyboards/bm40hsrgb/keymaps/signynt/config.h b/keyboards/bm40hsrgb/keymaps/signynt/config.h deleted file mode 100644 index 9fcddca2cb..0000000000 --- a/keyboards/bm40hsrgb/keymaps/signynt/config.h +++ /dev/null @@ -1,80 +0,0 @@ -// qmk flash -kb bm40hsrgb -km signynt - -/* Copyright 2021 Vincenzo Mitchell Barroso - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -#define RGBLIGHT_LAYERS -#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF -#define RGBLIGHT_ANIMATIONS - -//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#define RGBLIGHT_LIMIT_VAL 10 - -//bootmagic -#define BOOTMAGIC_KEY_SALT KC_V -#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q - -#ifdef RGB_MATRIX_ENABLE - -#define TAPPING_TERM 200 - -//-------------------------------------------------------------------------------------------------------- - -//disable broken animations -#define DISABLE_RGB_MATRIX_ALPHAS_MODS -#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN -#define DISABLE_RGB_MATRIX_BREATHING -#define DISABLE_RGB_MATRIX_BAND_SAT -#define DISABLE_RGB_MATRIX_BAND_VAL -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL -#define DISABLE_RGB_MATRIX_CYCLE_ALL -#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -//#define DISABLE_RGB_MATRIX_DUAL_BEACON -#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL -#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL -//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON -//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS -//#define DISABLE_RGB_MATRIX_RAINDROPS -#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE -//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP -//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -//#define DISABLE_RGB_MATRIX_SPLASH -//#define DISABLE_RGB_MATRIX_MULTISPLASH -//#define DISABLE_RGB_MATRIX_SOLID_SPLASH -//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH - -#undef RGB_MATRIX_STARTUP_MODE - -#define RGBLIGHT_HUE_STEP 20 - -#endif diff --git a/keyboards/bm40hsrgb/keymaps/signynt/keymap.c b/keyboards/bm40hsrgb/keymaps/signynt/keymap.c deleted file mode 100644 index b04f7ffb7c..0000000000 --- a/keyboards/bm40hsrgb/keymaps/signynt/keymap.c +++ /dev/null @@ -1,241 +0,0 @@ -// qmk flash -kb bm40hsrgb -km signynt - -/* Copyright 2021 Vincenzo Mitchell Barroso - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include QMK_KEYBOARD_H - -// non-KC_ keycodes -#define KC_RST RESET -#define KC_TOG RGB_TOG -#define KC_MOD RGB_MOD -#define KC_HUI RGB_HUI -#define KC_SAI RGB_SAI -#define KC_VAI RGB_VAI - -//define layers -enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME}; - -enum custom_keycodes { - CMD_TAB = SAFE_RANGE, -}; - -//cmd tab - -bool is_cmd_tab_active = false; -uint16_t cmd_tab_timer = 0; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case CMD_TAB: - if (record->event.pressed) { - if (!is_cmd_tab_active) { - is_cmd_tab_active = true; - register_code(KC_LCTL); - } - cmd_tab_timer = timer_read(); - register_code(KC_TAB); - } else { - unregister_code(KC_TAB); - } - break; - } - return true; -} - -void matrix_scan_user(void) { - if (is_cmd_tab_active) { - if (timer_elapsed(cmd_tab_timer) > 500) { - unregister_code(KC_LCTL); - is_cmd_tab_active = false; - } - } -} - -//layer led colors - -void rgb_matrix_indicators_user(void) { - -//game indicators - -if(IS_LAYER_ON(GAME)) { - rgb_matrix_set_color(11, 0, 40, 50); -} - -if(IS_LAYER_ON(SECGAME)) { - rgb_matrix_set_color(11, 50, 0, 0); -} - -//layer indicators - -if(IS_LAYER_ON(NAVR)) { - rgb_matrix_set_color(40, 0, 40, 50); - - rgb_matrix_set_color(19, 0, 40, 50); - rgb_matrix_set_color(20, 0, 40, 50); - rgb_matrix_set_color(21, 0, 40, 50); - rgb_matrix_set_color(22, 0, 40, 50); -} - -if(IS_LAYER_ON(MEDR)) { - rgb_matrix_set_color(39, 50, 10, 20); - - rgb_matrix_set_color(19, 50, 10, 20); - - rgb_matrix_set_color(22, 50, 10, 20); - - rgb_matrix_set_color(42, 50, 10, 20); -} - -if(IS_LAYER_ON(FUNL)) { - rgb_matrix_set_color(43, 50, 0, 0); - - rgb_matrix_set_color(1, 50, 0, 0); - rgb_matrix_set_color(2, 50, 0, 0); - rgb_matrix_set_color(3, 50, 0, 0); - rgb_matrix_set_color(4, 50, 0, 0); - - rgb_matrix_set_color(13, 50, 0, 0); - rgb_matrix_set_color(14, 50, 0, 0); - rgb_matrix_set_color(15, 50, 0, 0); - rgb_matrix_set_color(16, 50, 0, 0); - - rgb_matrix_set_color(25, 50, 0, 0); - rgb_matrix_set_color(26, 50, 0, 0); - rgb_matrix_set_color(27, 50, 0, 0); - rgb_matrix_set_color(28, 50, 0, 0); -} - -if(IS_LAYER_ON(NSL)) { - rgb_matrix_set_color(42, 10, 0, 50); - - rgb_matrix_set_color(2, 10, 0, 50); - rgb_matrix_set_color(3, 10, 0, 50); - rgb_matrix_set_color(4, 10, 0, 50); - - rgb_matrix_set_color(14, 10, 0, 50); - rgb_matrix_set_color(15, 10, 0, 50); - rgb_matrix_set_color(16, 10, 0, 50); - - rgb_matrix_set_color(26, 10, 0, 50); - rgb_matrix_set_color(27, 10, 0, 50); - rgb_matrix_set_color(28, 10, 0, 50); - - rgb_matrix_set_color(38, 10, 0, 50); - rgb_matrix_set_color(39, 10, 0, 50); - rgb_matrix_set_color(40, 10, 0, 50); -} - -if(IS_LAYER_ON(NSSL)) { - rgb_matrix_set_color(41, 0, 50, 1.9); - - rgb_matrix_set_color(1, 0, 50, 1.9); - rgb_matrix_set_color(2, 0, 50, 1.9); - rgb_matrix_set_color(3, 0, 50, 1.9); - rgb_matrix_set_color(4, 0, 50, 1.9); - rgb_matrix_set_color(5, 0, 50, 1.9); - - rgb_matrix_set_color(13, 0, 50, 1.9); - rgb_matrix_set_color(14, 0, 50, 1.9); - rgb_matrix_set_color(15, 0, 50, 1.9); - rgb_matrix_set_color(16, 0, 50, 1.9); - rgb_matrix_set_color(17, 0, 50, 1.9); - - rgb_matrix_set_color(25, 0, 50, 1.9); - rgb_matrix_set_color(26, 0, 50, 1.9); - rgb_matrix_set_color(27, 0, 50, 1.9); - rgb_matrix_set_color(28, 0, 50, 1.9); - rgb_matrix_set_color(29, 0, 50, 1.9); - -} - -//capslock leds - -if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) { - rgb_matrix_set_color_all(50, 15.6, 0); - } - -} - -//tap dance declarations -enum { - TD_MEDIA, TD_SCREEN, -}; - -//tap dance definitions -qk_tap_dance_action_t tap_dance_actions[] = { - [TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ), - [TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ), -}; - -#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE) - -//-------------------------------------------------------------------------------------------------------- - -//base - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [BASE] = LAYOUT_planck_mit( - KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT, - KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, - KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, - G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB - ), - -//layers - [NAVR] = LAYOUT_planck_mit( - KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT, - KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT, - KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL, - TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT)) - ), - [MEDR] = LAYOUT_planck_mit( - KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT, - KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT, - KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL, - KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO - ), - [FUNL] = LAYOUT_planck_mit( - KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT, - KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, - KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, - KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO - ), - [NSL] = LAYOUT_planck_mit( - KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC, - KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT, - KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, - A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO - ), - [NSSL] = LAYOUT_planck_mit( - KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC, - KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT, - KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL, - KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO - ), - [GAME] = LAYOUT_planck_mit( - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME), - KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, - KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT - ), - [SECGAME] = LAYOUT_planck_mit( - KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, - KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0 - ) -}; diff --git a/keyboards/bm40hsrgb/keymaps/signynt/readme.md b/keyboards/bm40hsrgb/keymaps/signynt/readme.md deleted file mode 100644 index 938803c268..0000000000 --- a/keyboards/bm40hsrgb/keymaps/signynt/readme.md +++ /dev/null @@ -1,117 +0,0 @@ -# Signynt's Keymap: 'Sigma-Squared' - -Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour* - -*manna-harbour* lays out the general principles of the layout as follows: - -- Use layers instead of reaching. -- Use both hands instead of contortions. -- Use the home positions as much as possible. -- Make full use of the thumbs. -- Avoid unnecessary complication. - - - -Sigma Squared modifies on **Miryoku** in the following ways: - -- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies -- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers -- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect - - moves *left shift* and *left ctrl* down - - *esc* moved to top left - - gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers -- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features - - Mission Control, Screenshot, Cycling Apps & Windows -- Added LED indicators to display what layer is currently active (only active while RGB is turned on) - - - -### Flashing - -- to directly flash to board: - - `qmk flash -kb bm40hsrgb -km signynt` - -- to only compile: - - `qmk compile -kb bm40hsrgb -km signynt` - - - -# Layout - -## BASE - -Tap the layer keys to use the black legends, hold them to activate the corresponding layer. - -The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys. - -If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences - -The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song. - -The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop. - -![img](https://i.imgur.com/vhb1L2f.png) - -## NAVIGATION - -Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words. - -*Game Layer* key takes you to the **GAME** layer. *(duh)* - -Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS. - -![img](https://i.imgur.com/daKxxFz.png) - - - -## MEDIA - -Provides access to all basic media keys, emulating the arrow keys on the home row. - -Also gives access to RGB controls. - -![img](https://i.imgur.com/1jWOvvH.png) - -## NUMBER - -Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations. - -Top right key changed to *Back Space* so corrections can be made without leaving layer. - -![img](https://i.imgur.com/LGJT3so.png) - -## SYMBOL - -Symbols are positioned over respective numbers from the **NUMBER** layer. - -Mouse keys are positioned similarly under the home row corresponding to the arrow keys. - -Also includes *Back Space* key for corrections. - -![img](https://i.imgur.com/ihOcdPj.png) - -## Fn - -Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left - -![img](https://i.imgur.com/bPpI8KN.png) - -## GAME - -Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME** - -![img](https://i.imgur.com/r9KIWLX.png) - -## SECOND GAME - -Top right key will turn red to indicate you are in the layer - -![img](https://i.imgur.com/BLKHfVB.png) - - - -# Contact - -If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord diff --git a/keyboards/bm40hsrgb/keymaps/signynt/rules.mk b/keyboards/bm40hsrgb/keymaps/signynt/rules.mk deleted file mode 100644 index 73ac4823d4..0000000000 --- a/keyboards/bm40hsrgb/keymaps/signynt/rules.mk +++ /dev/null @@ -1,7 +0,0 @@ -#rules - -MOUSEKEY_ENABLE = yes # Mouse keys -BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite -EXTRAKEY_ENABLE = yes # Audio control and System control -TAP_DANCE_ENABLE = yes -#RGB_MATRIX_ENABLE = no |