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authorJack Humbert <jack.humb@gmail.com>2018-06-12 10:59:35 -0400
committerJack Humbert <jack.humb@gmail.com>2018-06-12 10:59:35 -0400
commit998ddbb122c9d3e2a77bd4e88c881b225ca0d569 (patch)
treeca91ff7ad3c4866555d1e623fe9ea05276397e1c /keyboards/bigseries/keymaps/dudeofawesome/keymap.c
parentc0095710a7c7e9bd94aa9f4dd814dc28d718c731 (diff)
parent06487daaddf923d635e8a528d1eb644b875a73f6 (diff)
Merge branch 'master' of github.com:qmk/qmk_firmware into hf/shinydox
Diffstat (limited to 'keyboards/bigseries/keymaps/dudeofawesome/keymap.c')
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1 files changed, 50 insertions, 0 deletions
diff --git a/keyboards/bigseries/keymaps/dudeofawesome/keymap.c b/keyboards/bigseries/keymaps/dudeofawesome/keymap.c
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+++ b/keyboards/bigseries/keymaps/dudeofawesome/keymap.c
@@ -0,0 +1,50 @@
+/*
+Copyright 2018 Cole Markham
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+enum TAP_DANCE {
+ TD_PLAY = 0,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ LAYOUT(TD(TD_PLAY)),
+};
+
+void tap_dance (qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 0 ... 1:
+ register_code(KC_MEDIA_PLAY_PAUSE);
+ unregister_code(KC_MEDIA_PLAY_PAUSE);
+ break;
+ case 2:
+ register_code(KC_MEDIA_NEXT_TRACK);
+ unregister_code(KC_MEDIA_NEXT_TRACK);
+ break;
+ case 3:
+ rgblight_step();
+ break;
+ case 4: default:
+ rgblight_step_reverse();
+ break;
+ }
+}
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_PLAY] = ACTION_TAP_DANCE_FN(tap_dance),
+};