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authorlokher <lokher@gmail.com>2022-09-13 11:24:05 +0800
committerlokher <lokher@gmail.com>2022-09-13 11:24:05 +0800
commit9581289745736ce068a1040f44cec37a2ca8830d (patch)
tree24f644715a5fd6cc4d804d9604fb094307808b1b /keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c
parentfe13cedf8c09fa34d5cec4e4c624738095176625 (diff)
Remove non-Keychron keyboards
Diffstat (limited to 'keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c')
-rw-r--r--keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c90
1 files changed, 0 insertions, 90 deletions
diff --git a/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c
deleted file mode 100644
index f4f8cfd1da..0000000000
--- a/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- * Copyright 2021 Joschua Gandert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#include QMK_KEYBOARD_H
-#include "keymap_german.h"
-
-
-enum layer_names {
- _BASE,
- _GAME, /* WASD shifted right once */
- _LOWER,
- _RAISE,
- _ADJUST /* when both LOWER and RAISE pressed */
-};
-
-#define RAISE MO(_RAISE)
-#define LOWER MO(_LOWER)
-
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_split_4x6_5(
- KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
- KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
- KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
- KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
-
- RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
- KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
- ),
-
- [_GAME] = LAYOUT_split_4x6_5(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
- KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
- KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______
- ),
-
- [_LOWER] = LAYOUT_split_4x6_5(
- KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
- _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
- _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
- _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
-
- _______, KC_RGHT, _______, _______, _______, _______,
- KC_LEFT, _______, QK_BOOT, _______
- ),
-
- [_RAISE] = LAYOUT_split_4x6_5(
- KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
- _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE,
- _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
- _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD,
-
- _______, _______, _______, _______, KC_UP , _______,
- _______, _______, _______, KC_DOWN
- ),
-
- [_ADJUST] = LAYOUT_split_4x6_5(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______
- ),
-};
-
-
-layer_state_t layer_state_set_user(layer_state_t state) {
- return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
-}