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author | milestogo <milestogo@users.noreply.github.com> | 2017-02-04 20:08:07 -0800 |
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committer | milestogo <milestogo@users.noreply.github.com> | 2017-02-04 20:08:07 -0800 |
commit | b0dfb037dc0b8b20fd87b3c88449a2ce20ff80e1 (patch) | |
tree | df9fb78b55c4a9b8262e35ac7bd26ec0ebdb64db /keyboards/atreus | |
parent | e8ba4838d30ef3af6d8e69ebc1d00a1910806ac2 (diff) | |
parent | f0633f2540be3ba86797522a2075a9f5ba2ad5c6 (diff) |
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'keyboards/atreus')
-rw-r--r-- | keyboards/atreus/readme.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/atreus/readme.md b/keyboards/atreus/readme.md index a4077668e3..476d1bce3d 100644 --- a/keyboards/atreus/readme.md +++ b/keyboards/atreus/readme.md @@ -88,7 +88,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac ### Remember: These are just aliases -These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). +These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. @@ -169,7 +169,7 @@ This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboar ## Building -Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. +Download or clone the whole firmware and navigate to the keyboards/atreus folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. Depending on which keymap you would like to use, you will have to compile slightly differently. |