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authorXyverz <xyverz@gmail.com>2022-05-22 22:05:55 -0700
committerGitHub <noreply@github.com>2022-05-22 22:05:55 -0700
commit416c59fc52e5148bd13e95895054f443336861f8 (patch)
treed202bd4952c9cf529000bb32075bf9ddca18ca2e /keyboards/atreus62/keymaps/xyverz/keymap.c
parenta1fb86b17a0e334c232bf18d62d958ad8ac4c1d5 (diff)
[Keyboard] Atreus62update (#17179)
Co-authored-by: Ian Sterling <503326@MC02YT9K9LVCF.tld> Co-authored-by: Ian Sterling <80361942+iansterlingaaa@users.noreply.github.com> Co-authored-by: Ian Sterling <xyverz@paeroa-arch.localdomain>
Diffstat (limited to 'keyboards/atreus62/keymaps/xyverz/keymap.c')
-rw-r--r--keyboards/atreus62/keymaps/xyverz/keymap.c32
1 files changed, 15 insertions, 17 deletions
diff --git a/keyboards/atreus62/keymaps/xyverz/keymap.c b/keyboards/atreus62/keymaps/xyverz/keymap.c
index 109d61d8f2..17a1ec01a3 100644
--- a/keyboards/atreus62/keymaps/xyverz/keymap.c
+++ b/keyboards/atreus62/keymaps/xyverz/keymap.c
@@ -31,6 +31,11 @@ CHANGELOG:
0.7 - Brought code up to current standards.
0.8 - Added MACLOCK macro.
0.9 - Updated code to correspond to new setPinInput behaviour
+ 0.10 - Re-ordered the layers (swapped Destiny & WoW layers in the
+ list). Removed duplicated keys from RAISE and LOWER layers.
+ Updated readme.md and fixed an aesthetic typo in keymap.c.
+ 0.11 - Added DEL_GUI macro. Removed WOW layer since I'm no longer
+ supporting Blizzard in any way.
TODO:
@@ -44,12 +49,13 @@ TODO:
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
-enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST };
+enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _DESTINY, _LOWER, _RAISE, _ADJUST };
-enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST };
+enum atreus62_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, DESTINY, LOWER, RAISE, ADJUST };
// Aliases to make the keymap clearer.
#define CTL_ENT CTL_T(KC_ENT)
+#define DEL_GUI GUI_T(KC_DEL)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
@@ -62,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, DEL_GUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
),
[_QWERTY] = LAYOUT ( /* qwerty */
@@ -81,14 +87,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
),
- [_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
- KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
- KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
- KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
- ),
-
[_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
@@ -99,14 +97,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LOWER] = LAYOUT (
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
- KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
),
[_RAISE] = LAYOUT (
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
- KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
@@ -114,7 +112,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT (
_______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW,
+ _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
@@ -145,12 +143,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case COLEMAK:
set_single_persistent_default_layer(_COLEMAK);
return false;
- case WOW:
- set_single_persistent_default_layer(_WOW);
- return false;
case DESTINY:
set_single_persistent_default_layer(_DESTINY);
return false;
+ case WOW:
+ set_single_persistent_default_layer(_WOW);
+ return false;
}
}
return true;