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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/atreus62/keymaps/xyverz/keymap.c
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
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+/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
+ I've blatantly stolen what works for me from the Planck and Preonic
+ layouts and modified this file to fit me. Initial credet goes to
+ u/profet23 for the doing all the work and adding this keyboard to
+ QMK in the first place.
+
+ I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
+ possibility of adding more in the future.
+
+ The bottom row is fairly Kinesis-ish since the Contour and Advantage
+ keyboards have been my daily drivers for the last 17 years. I hope
+ You can get some enjoyment out of this layout should you chose it!
+
+CHANGELOG:
+
+ 0.1 - Initial commit. Based off of Profet's default keymap.
+ 0.2 - Converted to a more Planck/Preonic keymap style file with
+ persistent layers enabled. Renamed layers to reflect OLKB maps.
+ Added a TODO list.
+ 0.3 - Moved location of media & volume keys. Added Print Screen,
+ Scroll Lock and Pause keys. Added a WOW gaming layer that
+ changes the location of Ctrl & Alt to the thumb keys. Added
+ readme.
+ 0.4 - After more useage, I realized that the ESC key was in the way
+ of my muscle memory (gee, thanks, Planck!) so I moved it to
+ the normal Caps Lock position, and moved Caps Lock to the same
+ position on the RAISE and LOWER layers. Added code to turn off
+ the Pro Micro LEDs after flashing.
+ 0.5 - Converted keymap to LAYOUT standard.
+ 0.6 - Swapped ESC and GRV in all layers.
+ 0.7 - Brought code up to current standards.
+ 0.8 - Added MACLOCK macro.
+ 0.9 - Updated code to correspond to new setPinInput behaviour
+ 0.10 - Re-ordered the layers (swapped Destiny & WoW layers in the
+ list). Removed duplicated keys from RAISE and LOWER layers.
+ Updated readme.md and fixed an aesthetic typo in keymap.c.
+ 0.11 - Added DEL_GUI macro. Removed WOW layer since I'm no longer
+ supporting Blizzard in any way.
+
+TODO:
+
+ * Make the layout more efficient, even if it means changing the RAISE
+ and LOWER functionality.
+ * Add legends in comments for each layer. Maybe.
+
+*/
+
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+#include QMK_KEYBOARD_H
+
+enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _DESTINY, _LOWER, _RAISE, _ADJUST };
+
+enum atreus62_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, DESTINY, LOWER, RAISE, ADJUST };
+
+// Aliases to make the keymap clearer.
+#define CTL_ENT CTL_T(KC_ENT)
+#define DEL_GUI GUI_T(KC_DEL)
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+#define MACLOCK LGUI(LCTL(KC_Q))
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_DVORAK] = LAYOUT ( /* dvorak */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
+ KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, DEL_GUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
+ ),
+
+ [_QWERTY] = LAYOUT ( /* qwerty */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
+ KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
+ ),
+
+ [_COLEMAK] = LAYOUT ( /* colemak */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
+ KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
+ ),
+
+ [_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
+ KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
+ ),
+
+ [_LOWER] = LAYOUT (
+ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
+ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______,
+ _______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
+ ),
+ [_RAISE] = LAYOUT (
+ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
+ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______,
+ _______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
+ ),
+ [_ADJUST] = LAYOUT (
+ _______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
+ _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+//clang-format on
+
+void matrix_init_user(void) {
+#ifdef BOOTLOADER_CATERINA
+ // This will disable the red LEDs on the ProMicros
+ setPinInput(D5);
+ setPinInput(B0);
+#endif
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ switch (keycode) {
+ case DVORAK:
+ set_single_persistent_default_layer(_DVORAK);
+ return false;
+ case QWERTY:
+ set_single_persistent_default_layer(_QWERTY);
+ return false;
+ case COLEMAK:
+ set_single_persistent_default_layer(_COLEMAK);
+ return false;
+ case DESTINY:
+ set_single_persistent_default_layer(_DESTINY);
+ return false;
+ case WOW:
+ set_single_persistent_default_layer(_WOW);
+ return false;
+ }
+ }
+ return true;
+};