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author | QMK Bot <hello@qmk.fm> | 2021-03-06 18:57:16 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2021-03-06 18:57:16 +0000 |
commit | 6e19dbc9236e435cbe0ac56260416797cf63c0ee (patch) | |
tree | 3a1b1a155a4f87922352b7edcc0c086c078f87a6 /keyboards/aleblazer/zodiark/readme.md | |
parent | cde41650978b4663be503c6cc517fed53a1e2c03 (diff) | |
parent | 86e28b4db84223152d959288f17e5bcfc5960e75 (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/aleblazer/zodiark/readme.md')
-rw-r--r-- | keyboards/aleblazer/zodiark/readme.md | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/keyboards/aleblazer/zodiark/readme.md b/keyboards/aleblazer/zodiark/readme.md new file mode 100644 index 0000000000..fe28bedd48 --- /dev/null +++ b/keyboards/aleblazer/zodiark/readme.md @@ -0,0 +1,23 @@ +# Zodiark Keyboard + +![Zodiark Split](https://i.imgur.com/49O8aowl.jpg) + +A split keyboard with 5x7 including a thumbcluster, encoders on each side, per key RGB, and 2x I2C headers per side, supporiting 1.3"/.96" 128x64 OLEDs (the 1.3" is an SSH1106 OLED, refer to QMK documentation for limitations), .91" 128x32 OLEDs. + +* Keyboard Maintainer: [Aleblazer](https://github.com/Aleblazer/), [Discord Link](https://discord.gg/BCSbXwskVt) +* Hardware Supported: Pro Micro and derivatives +* Hardware Availability: Pending Group Buy - [Discord Link](https://discord.gg/BCSbXwskVt) + +Make example for this keyboard (after setting up your build environment): + + make zodiark:default + +Flashing example for this keyboard: + + make zodiark:default:flash + +Remove TRRS cable from halves, plug into one side, press reset button when asked. Repeat process on the other side. + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +Credit to Sofle and Josef Adamcik <josef.adamcik@gmail.com> for OLED and layer code. |