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authorlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
committerlokher <lokher@gmail.com>2022-12-06 17:04:10 +0800
commit27fc28fd2ff52e079a5bc58d6aaea4c752420615 (patch)
tree7ac943fb1ba4f430a7220efd18f66f6a77205c30 /keyboards/40percentclub/luddite/keymaps/default
parente736133392fe6427cfb995da0787337189828272 (diff)
parent2709b6ed616f8012ff4cfd3ee69a822a8d188351 (diff)
Merge upstream master
Diffstat (limited to 'keyboards/40percentclub/luddite/keymaps/default')
-rw-r--r--keyboards/40percentclub/luddite/keymaps/default/keymap.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/keyboards/40percentclub/luddite/keymaps/default/keymap.c b/keyboards/40percentclub/luddite/keymaps/default/keymap.c
new file mode 100644
index 0000000000..71a1c38976
--- /dev/null
+++ b/keyboards/40percentclub/luddite/keymaps/default/keymap.c
@@ -0,0 +1,30 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BASE 0
+#define _FN1 1
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_60_ansi(
+ QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT , KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
+ ),
+
+ [_FN1] = LAYOUT_60_ansi(
+ QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC,
+ RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_GRV, _______, _______, _______, _______, _______, _______, _______
+ )
+};