diff options
author | gorbachev <tpp+github@iki.fi> | 2019-01-11 20:27:15 -0500 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-01-11 17:27:15 -0800 |
commit | 81ad6cac7e850e1962fcc2c4057f5357a0056838 (patch) | |
tree | d0af908512950ccbbf01c817b0ca59fdd9e2c09a /keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h | |
parent | 9c136e1168a1f6d0637f59164b6d9adb9ba0bdee (diff) |
[Keymap] Sweet16 as a switch tester (#4822)
* Sweet16 as a switch tester
* pragma once
* QMK_KEYBOARD_H instead of sweet16.h
Diffstat (limited to 'keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h')
-rw-r--r-- | keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h new file mode 100644 index 0000000000..6e58068bf5 --- /dev/null +++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h @@ -0,0 +1,189 @@ +#pragma once + +struct mechswitch +{ + unsigned int brand: 4; + unsigned int variant: 4; + unsigned int color: 5; +}; + +#define MAX_SWITCH_NAME_LENGTH 256 + +#define BRAND_KAILH 1 +#define BRAND_KAILH_LOW 2 +#define BRAND_GATERON 3 +#define BRAND_CHERRY_MX 4 +#define BRAND_CHERRY_ML 5 +#define BRAND_OUTEMU 6 +#define BRAND_GREETECH 7 +#define BRAND_VARMILO 8 +#define BRAND_MOD 9 +#define BRAND_HAKO 10 + +#define COLOR_NO 0 +#define COLOR_WHITE 1 +#define COLOR_BLACK 2 +#define COLOR_BLUE 3 +#define COLOR_RED 4 +#define COLOR_YELLOW 5 +#define COLOR_BROWN 6 +#define COLOR_GREEN 7 +#define COLOR_CLEAR 8 +#define COLOR_SILVER 9 +#define COLOR_NATURE_WHITE 10 +#define COLOR_GREY 11 +#define COLOR_JADE 12 +#define COLOR_NAVY 13 +#define COLOR_BURNT_ORANGE 14 +#define COLOR_PALE_BLUE 15 +#define COLOR_DARK_YELLOW 16 +#define COLOR_GOLD 17 +#define COLOR_CHOCOLATE_WHITE 18 +#define COLOR_BURGUNDY 19 +#define COLOR_PURPLE 20 +#define COLOR_LIGHT_GREEN 21 +#define COLOR_TRUE 22 +#define COLOR_BERRY 23 +#define COLOR_PLUM 24 +#define COLOR_SAGE 25 +#define COLOR_VIOLET 26 +#define COLOR_L 27 +#define COLOR_M 28 +#define COLOR_H 29 +#define COLOR_SH 30 + +#define VARIANT_NO 0 +#define VARIANT_BOX 1 +#define VARIANT_BOX_THICK 2 +#define VARIANT_BOX_HEAVY 3 +#define VARIANT_SILENT 4 +#define VARIANT_TACTILE 5 +#define VARIANT_LINEAR 6 +#define VARIANT_SPEED 7 +#define VARIANT_SPEED_HEAVY 8 +#define VARIANT_SPEED_CLICK_THICK 9 +#define VARIANT_PRO 10 +#define VARIANT_PRO_HEAVY 11 +#define VARIANT_ROYAL 12 +#define VARIANT_CLICK_THICK 13 + +#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE} +#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED} +#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN} +#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK} +#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN} +#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR} +#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE} +#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER} +#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE} +#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK} +#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED} +#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY} +#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY} + +#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO} + +#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE} +#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN} +#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK} +#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED} +#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR} +#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN} +#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW} + +#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR} +#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED} +#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW} +#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK} +#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN} + +#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE} +#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN} +#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK} +#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED} + +#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE} +#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN} +#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK} +#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED} + +#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE} +#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN} +#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK} +#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED} +#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN} + +#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE} +#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED} +#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK} +#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN} +#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL} + +#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE} +#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY} +#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE} +#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE} +#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW} + +#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE} +#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER} +#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD} +#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER} + +#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE} +#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE} +#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW} + +#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY} + +#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY} +#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE} +#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN} + +#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY} +#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM} +#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE} + +#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE} +#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN} +#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED} +#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE} +#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY} +#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE} +#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW} +#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE} +#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE} + +#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR} +#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE} + +#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR} +#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE} +#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET} + +#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L} +#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M} +#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H} +#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH} + +#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L} +#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M} +#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H} + +#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c" +#define BYTE_TO_BINARY(byte) \ + (byte & 0x80 ? '1' : '0'), \ + (byte & 0x40 ? '1' : '0'), \ + (byte & 0x20 ? '1' : '0'), \ + (byte & 0x10 ? '1' : '0'), \ + (byte & 0x08 ? '1' : '0'), \ + (byte & 0x04 ? '1' : '0'), \ + (byte & 0x02 ? '1' : '0'), \ + (byte & 0x01 ? '1' : '0') + + +const char *brand_name(struct mechswitch ms); +const char *variant_name(struct mechswitch ms); +const char *color_name(struct mechswitch ms); +void switch_name(struct mechswitch ms, char *buf); +int bitfieldtoi(struct mechswitch ms); |