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authorDrashna Jaelre <drashna@live.com>2020-06-22 01:38:58 -0700
committerGitHub <noreply@github.com>2020-06-22 09:38:58 +0100
commit98642ca02878741531105bd879c0d61110198b62 (patch)
treebefd24e847255379c60f9c77df53072245fa6b7b /docs
parent82dc8faaf30a6b77ec715852c3841fde087b6b07 (diff)
Improve keycode handling for RGB (#7677)
Co-authored-by: drashna <drashna@live.com> Co-authored-by: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_rgb_matrix.md11
-rw-r--r--docs/feature_rgblight.md4
2 files changed, 14 insertions, 1 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index a4f434cbd9..9604bdcc89 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -186,8 +186,16 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
|`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held |
|`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held|
|`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held|
+|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode |
+|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode |
+|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode) |
+|`RGB_MODE_SWIRL` |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) |
-* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
+* `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.
+
+`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
+
+!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects
@@ -385,6 +393,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
```
## EEPROM storage :id=eeprom-storage
diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md
index 5921e9941a..a81b50e828 100644
--- a/docs/feature_rgblight.md
+++ b/docs/feature_rgblight.md
@@ -64,6 +64,9 @@ Changing the **Value** sets the overall brightness.<br>
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode |
+!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
+
+
## Configuration
Your RGB lighting can be configured by placing these `#define`s in your `config.h`:
@@ -76,6 +79,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level |
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
+|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature|
## Effects and Animations