diff options
author | fauxpark <fauxpark@gmail.com> | 2017-12-09 16:36:32 +1100 |
---|---|---|
committer | Jack Humbert <jack.humb@gmail.com> | 2017-12-09 10:46:11 -0500 |
commit | 7b0356d1d49da6574570e110f61f95692afdb3d0 (patch) | |
tree | a3e70802085ea8089f1e7851529f0296247fa264 /docs | |
parent | 6eb89ae906db7f226570e1839b88dcdd3a8fa962 (diff) |
Convert all headings to Title Case
Diffstat (limited to 'docs')
49 files changed, 191 insertions, 198 deletions
diff --git a/docs/README.md b/docs/README.md index 065263edbc..93347a42e1 100644 --- a/docs/README.md +++ b/docs/README.md @@ -4,13 +4,13 @@ QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB. -## How to get it {#how-to-get-it} +## How to Get It {#how-to-get-it} If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork. Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`). -## How to compile {#how-to-compile} +## How to Compile {#how-to-compile} Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation: @@ -20,6 +20,6 @@ This would build the `rev4` revision of the `planck` with the `default` keymap. make preonic:default -## How to customize {#how-to-customize} +## How to Customize {#how-to-customize} QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md). diff --git a/docs/_summary.md b/docs/_summary.md index 10bda51c02..0192db0d7e 100644 --- a/docs/_summary.md +++ b/docs/_summary.md @@ -1,9 +1,9 @@ -* [Getting started](README.md) +* [Getting Started](README.md) * [QMK Introduction](getting_started_introduction.md) * [Install Build Tools](getting_started_build_tools.md) * Alternative: [Vagrant Guide](getting_started_vagrant.md) - * [Build/Compile instructions](getting_started_make_guide.md) - * [Flashing instructions](flashing.md) + * [Build/Compile Instructions](getting_started_make_guide.md) + * [Flashing Instructions](flashing.md) * [Contributing to QMK](contributing.md) * [How to Use Github](getting_started_github.md) @@ -31,9 +31,9 @@ * [Layouts](feature_layouts.md) * [Leader Key](feature_leader_key.md) * [Macros](feature_macros.md) - * [Mouse keys](feature_mouse_keys.md) + * [Mouse Keys](feature_mouse_keys.md) * [Pointing Device](feature_pointing_device.md) - * [PS2 Mouse](feature_ps2_mouse.md) + * [PS/2 Mouse](feature_ps2_mouse.md) * [RGB Lighting](feature_rgblight.md) * [Space Cadet](feature_space_cadet.md) * [Stenography](feature_stenography.md) @@ -65,12 +65,12 @@ * [Documentation Best Practices](documentation_best_practices.md) * [Documentation Templates](documentation_templates.md) * [Glossary](glossary.md) - * [Keymap overview](keymap.md) + * [Keymap Overview](keymap.md) * [Unit Testing](unit_testing.md) * For Makers and Modders * [Hand Wiring Guide](hand_wire.md) - * [ISP flashing guide](isp_flashing_guide.md) + * [ISP Flashing Guide](isp_flashing_guide.md) * For a Deeper Understanding * [How Keyboards Work](how_keyboards_work.md) diff --git a/docs/becoming_a_qmk_collaborator.md b/docs/becoming_a_qmk_collaborator.md index 1427675fdd..3cac63c97b 100644 --- a/docs/becoming_a_qmk_collaborator.md +++ b/docs/becoming_a_qmk_collaborator.md @@ -4,4 +4,4 @@ A QMK collaborator is a keyboard maker/designer that is interested in helping QM * **Maintain the your keyboard's directory** - this may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core. * **Approve and merge your keyboard's keymap pull requests** - we like to encourage users to contribute their keymaps for others to see and work from when creating their own. -If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!
\ No newline at end of file +If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard! diff --git a/docs/compatible_microcontrollers.md b/docs/compatible_microcontrollers.md index 20ba620f6d..6e3f8372c9 100644 --- a/docs/compatible_microcontrollers.md +++ b/docs/compatible_microcontrollers.md @@ -22,4 +22,4 @@ You can also use any ARM processor that [ChibiOS](http://www.chibios.org) suppor * [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x) * [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf) * [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf) -* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
\ No newline at end of file +* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72) diff --git a/docs/config_options.md b/docs/config_options.md index d971f1b69b..abc5e141c8 100644 --- a/docs/config_options.md +++ b/docs/config_options.md @@ -25,7 +25,7 @@ Some keyboards have folders and sub-folders to allow for different hardware conf This level contains all of the options for that particular keymap. If you wish to override a previous declaration, you can use `#undef <variable>` to undefine it, where you can then redefine it without an error. -# The `config.h` file +# The `config.h` File This is a C header file that is one of the first things included, and will persist over the whole project (if included). Lots of variables can be set here and accessed elsewhere. The `config.h` file shouldn't be including other `config.h` files, or anything besides this: @@ -164,7 +164,7 @@ If you define these options you will enable the associated feature, which may in This is a [make](https://www.gnu.org/software/make/manual/make.html) file that is included by the top-level `Makefile`. It is used to set some information about the MCU that we will be compiling for as well as enabling and disabling certain features. -## `rules.mk` options +## `rules.mk` Options ### Build Options diff --git a/docs/contributing.md b/docs/contributing.md index c9dca9d081..05f0e5e6a9 100644 --- a/docs/contributing.md +++ b/docs/contributing.md @@ -1,4 +1,4 @@ -# How To Contribute +# How to Contribute ๐๐ First off, thanks for taking the time to read this and contribute! ๐๐ @@ -9,7 +9,7 @@ Third-party contributions help us grow and improve QMK. We want to make the pull * [General Guidelines](#general-guidelines) * [What does the Code of Conduct mean for me?](#what-does-the-code-of-conduct-mean-for-me) -## I Don't Want To Read This Whole Thing I Just Have a Question! +## I Don't Want to Read This Whole Thing! I Just Have a Question! If you'd like to ask questions about QMK you can do so on the [OLKB Subreddit](https://reddit.com/r/olkb) or on [Gitter](https://gitter.im/qmk/qmk_firmware). @@ -27,7 +27,7 @@ QMK is largely written in C, with specific features and parts written in C++. It <!-- FIXME: We should include a list of resources for learning C here. --> -# Where can I go for help? +# Where Can I Go for Help? If you need help you can [open an issue](https://github.com/qmk/qmk_firmware/issues) or [chat on gitter](http://gitter.im/QMK/qmk_firmware). @@ -52,7 +52,7 @@ Never made an open source contribution before? Wondering how contributions work 14. Make changes to the pull request if the reviewing maintainer recommends them. 15. Celebrate your success after your pull request is merged! -# Coding conventions +# Coding Conventions Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines: @@ -64,7 +64,7 @@ Most of our style is pretty easy to pick up on, but right now it's not entirely * Optional Braces: Always include optional braces. * Good: if (condition) { return false; } * Bad: if (condition) return false; -* We use C style comments: /* */ +* We use C style comments: `/* */` * Think of them as a story describing the feature * Use them liberally to explain why particular decisions were made. * Do not write obvious comments @@ -147,6 +147,6 @@ We also ask that you follow these guidelines: To maintain a clear vision of how things are laid out in QMK we try to plan out refactors in-depth and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved. -# What does the Code of Conduct mean for me? +# What Does the Code of Conduct Mean for Me? Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code. diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index dabb3fc681..6e869b732c 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -1,4 +1,4 @@ -# How To Customize Your Keyboard's Behavior +# How to Customize Your Keyboard's Behavior For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations. @@ -34,13 +34,13 @@ enum my_keycodes { }; ``` -## Programming The Behavior Of Any Keycode +## Programming the Behavior of Any Keycode When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required. These function are called every time a key is pressed or released. -### Example `process_record_user()` implementation +### Example `process_record_user()` Implementation This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed. @@ -64,7 +64,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } ``` -### `process_record_*` Function documentation +### `process_record_*` Function Documentation * Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` * Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)` @@ -96,7 +96,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec. * `USB_LED_COMPOSE` * `USB_LED_KANA` -### Example `led_set_kb()` implementation +### Example `led_set_kb()` Implementation ``` void led_set_kb(uint8_t usb_led) { @@ -128,7 +128,7 @@ void led_set_kb(uint8_t usb_led) { } ``` -### `led_set_*` Function documentation +### `led_set_*` Function Documentation * Keyboard/Revision: `void led_set_kb(uint8_t usb_led)` * Keymap: `void led_set_user(uint8_t usb_led)` @@ -137,7 +137,7 @@ void led_set_kb(uint8_t usb_led) { Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used. -### Example `matrix_init_kb()` implementation +### Example `matrix_init_kb()` Implementation This example, at the keyboard level, sets up B1, B2, and B3 as LED pins. @@ -153,7 +153,7 @@ void matrix_init_kb(void) { } ``` -### `matrix_init_*` Function documentation +### `matrix_init_*` Function Documentation * Keyboard/Revision: `void matrix_init_kb(void)` * Keymap: `void matrix_init_user(void)` @@ -162,11 +162,11 @@ void matrix_init_kb(void) { Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second. -### Example `matrix_scan_*` implementation +### Example `matrix_scan_*` Implementation This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware). -### `matrix_scan_*` Function documentation +### `matrix_scan_*` Function Documentation * Keyboard/Revision: `void matrix_scan_kb(void)` * Keymap: `void matrix_scan_user(void)` diff --git a/docs/eclipse.md b/docs/eclipse.md index a63b84607f..c51df522df 100644 --- a/docs/eclipse.md +++ b/docs/eclipse.md @@ -1,4 +1,4 @@ -# Setting Up Eclipse for QMK Development +# Setting up Eclipse for QMK Development [Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages. @@ -16,16 +16,16 @@ The purpose of the is page is to document how to set-up Eclipse for developing A Note that this set-up has been tested on Ubuntu 16.04 only for the moment. # Prerequisites -## Build environment +## Build Environment Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command). ## Java Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development. -# Install Eclipse and its plugins +# Install Eclipse and Its Plugins Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins. -## Download and install Eclipse CDT +## Download and Install Eclipse CDT If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support. If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on. @@ -41,10 +41,10 @@ When you are prompted with the Workspace Selector, select a directory that will Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup). -## Install the necessary plugins +## Install the Necessary Plugins Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed. -### [The AVR plugin](http://avr-eclipse.sourceforge.net/) +### [The AVR Plugin](http://avr-eclipse.sourceforge.net/) This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content. ### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console) @@ -58,7 +58,7 @@ This plugin is necessary to properly display the colored build output generated Once both plugins are installed, restart Eclipse as prompted. # Configure Eclipse for QMK -## Importing the project +## Importing the Project 1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd> 2. On the next screen: * Select the directory where you cloned the repository as _Existing Code Location_; @@ -72,7 +72,7 @@ Once both plugins are installed, restart Eclipse as prompted. ยน There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`). -## Build your keyboard +## Build Your Keyboard We will now configure a make target that cleans the project and builds the keymap of your choice. 1. On the right side of the screen, select the <kbd>Make Target</kbd> tab diff --git a/docs/faq_build.md b/docs/faq_build.md index c49a82a314..0474e27465 100644 --- a/docs/faq_build.md +++ b/docs/faq_build.md @@ -2,7 +2,7 @@ This page covers questions about building QMK. If you have not yet you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](getting_started_make_guide.md) guides. -## Can't program on Linux +## Can't Program on Linux You will need proper permission to operate a device. For Linux users see udev rules below. Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line. In short when your controller is ATMega32u4, @@ -17,7 +17,7 @@ or just But to run `make` with root privilege is not good idea. Use former method if possible. -## WINAVR is obsolete +## WINAVR is Obsolete It is no longer recommended and may cause some problem. See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99). @@ -33,7 +33,7 @@ You can buy a really unique VID:PID here. I don't think you need this for person - http://www.obdev.at/products/vusb/license.html - http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1 -## Linux udev rules +## Linux `udev` Rules On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`. **/etc/udev/rules.d/50-atmel-dfu.rules:** @@ -53,7 +53,7 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666" ``` -## Cortex: cstddef: No such file or directory +## Cortex: `cstddef: No such file or directory` GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA. https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded @@ -62,7 +62,7 @@ https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstdd https://developer.mbed.org/forum/mbed/topic/5205/ -## `clock_prescale_set` and `clock_div_1` not available +## `clock_prescale_set` and `clock_div_1` Not Available Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2. ``` diff --git a/docs/faq_debug.md b/docs/faq_debug.md index df35fbb986..9dfec773fc 100644 --- a/docs/faq_debug.md +++ b/docs/faq_debug.md @@ -4,7 +4,7 @@ This page details various common questions people have about troubleshooting the # Debug Console -## hid_listen can't recognize device +## `hid_listen` Can't Recognize Device When debug console of your device is not ready you will see like this: ``` @@ -23,7 +23,7 @@ If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes You may need privilege to access the device on OS like Linux. - try `sudo hid_listen` -## Can't get message on console +## Can't Get Message on Console Check: - *hid_listen* finds your device. See above. - Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands). @@ -31,7 +31,7 @@ Check: - try using 'print' function instead of debug print. See **common/print.h**. - disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97). -## Linux or UNIX like system requires Super User privilege +## Linux or UNIX Like System Requires Super User Privilege Just use 'sudo' to execute *hid_listen* with privilege. ``` $ sudo hid_listen @@ -97,14 +97,14 @@ If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch -## TrackPoint needs reset circuit(PS/2 mouse support) +## TrackPoint Needs Reset Circuit (PS/2 Mouse Support) Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754. - http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447 - http://www.mikrocontroller.net/attachment/52583/tpm754.pdf -## Can't read column of matrix beyond 16 +## Can't Read Column of Matrix Beyond 16 Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16. In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`. @@ -112,7 +112,7 @@ In C `1` means one of [int] type which is [16bit] in case of AVR so you can't sh http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279 -## Bootloader jump doesn't work +## Bootloader Jump Doesn't Work Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**. ``` # Size of Bootloaders in bytes: @@ -161,14 +161,14 @@ https://github.com/tmk/tmk_keyboard/issues/179 If you are using a TeensyUSB, there is a [known bug](https://github.com/qmk/qmk_firmware/issues/164) in which the hardware reset button prevents the RESET key from working. Unplugging the keyboard and plugging it back in should resolve the problem. -## Special Extra key doesn't work(System, Audio control keys) +## Special Extra Key Doesn't Work (System, Audio Control Keys) You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK. ``` EXTRAKEY_ENABLE = yes # Audio control and System control ``` -## Wakeup from sleep doesn't work +## Wakeup from Sleep Doesn't Work In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting. @@ -184,7 +184,7 @@ Pressing any key during sleep should wake host. Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem. -## Using PF4-7 pins of USB AVR? +## Using PF4-7 Pins of USB AVR? You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this. If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function. @@ -200,7 +200,7 @@ https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67 And read **26.5.1 MCU Control Register โ MCUCR** of ATMega32U4 datasheet. -## Adding LED indicators of Lock keys +## Adding LED Indicators of Lock Keys You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post. http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560 @@ -218,16 +218,16 @@ http://arduino.cc/en/Main/ArduinoBoardMicro https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867 -## USB 3 compatibility +## USB 3 Compatibility I heard some people have a problem with USB 3 port, try USB 2 port. -## Mac compatibility +## Mac Compatibility ### OS X 10.11 and Hub https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034 -## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles +## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles Some people reported their keyboard stops working on BIOS and/or after resume(power cycles). As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others. @@ -237,7 +237,7 @@ https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778 -## FLIP doesn't work |