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authorDaniel Gordon <daniel.gordon@here.com>2017-10-21 20:33:51 -0500
committerJack Humbert <jack.humb@gmail.com>2017-10-21 18:24:06 -1000
commit725aa5b8201b058e3a02da049eefd00d859f6bce (patch)
tree9e0595c02439f367c40e5b455bf3e0b91af81424 /docs/tap_dance.md
parent06f196c589b3c8c70c6cda6e95db6d1a2bf6e80b (diff)
Update to Tap-Dance Docs for Fast Typists
* Quad function tap dance works as intended when typing fast * Example 4 in doc has been updated Change-Id: If33406299e2eed49152c495da92f4977dfdc1e2f
Diffstat (limited to 'docs/tap_dance.md')
-rw-r--r--docs/tap_dance.md31
1 files changed, 23 insertions, 8 deletions
diff --git a/docs/tap_dance.md b/docs/tap_dance.md
index 473725414a..32dffa9cd3 100644
--- a/docs/tap_dance.md
+++ b/docs/tap_dance.md
@@ -170,7 +170,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
### Example 4: 'Quad Function Tap-Dance'
-By @DanielGGordon
+By [DanielGGordon](https://github.com/danielggordon)
Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped.
Below is a specific example:
@@ -187,7 +187,8 @@ enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
@@ -197,12 +198,21 @@ typedef struct {
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
- if ((state->count == 1) && (!state->pressed)) return SINGLE_TAP;
- else if ((state->count == 1) && (state->pressed)) return SINGLE_HOLD;
- else if ((state->count == 2) && (!state->pressed)) return DOUBLE_TAP;
- else if ((state->count == 2) && (state->pressed)) return DOUBLE_HOLD;
- else return 5; //magic number. At some point this method will expand to work for more presses
+ if (state->count == 1) {
+ //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
+ if (state->interrupted || state->!pressed) return SINGLE_TAP;
+ else return SINGLE_HOLD;
+ }
+ //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
+ //with single tap. In example below, that means to send `xx` instead of `Escape`.
+ else if (state->count = 2) {
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ else return 6; //magic number. At some point this method will expand to work for more presses
}
+
//**************** Definitions needed for quad function to work *********************//
//instanalize an instance of 'tap' for the 'x' tap dance.
@@ -217,7 +227,11 @@ void x_finished (qk_tap_dance_state_t *state, void *user_data) {
case SINGLE_TAP: register_code(KC_X); break;
case SINGLE_HOLD: register_code(KC_LCTRL); break;
case DOUBLE_TAP: register_code(KC_ESC); break;
- case DOUBLE_HOLD: register_code(KC_LALT);
+ case DOUBLE_HOLD: register_code(KC_LALT); break;
+ case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
+ //Last case is for fast typing. Assuming your key is `f`:
+ //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
+ //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
@@ -227,6 +241,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data) {
case SINGLE_HOLD: unregister_code(KC_LCTRL); break;
case DOUBLE_TAP: unregister_code(KC_ESC); break;
case DOUBLE_HOLD: unregister_code(KC_LALT);
+ case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
xtap_state.state = 0;
}