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author | Jack Humbert <jack.humb@gmail.com> | 2017-07-21 01:02:32 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-07-23 14:59:29 -0400 |
commit | fe113ebad56e758d635724dc35f2a4e26a6985ee (patch) | |
tree | 5a56d684acda911c31457008a42b1317b05d4e7a /docs/modding_your_keyboard.md | |
parent | 6a3c66776cb10888b24400526241b46deeb051a8 (diff) |
start updating audio docs
Diffstat (limited to 'docs/modding_your_keyboard.md')
-rw-r--r-- | docs/modding_your_keyboard.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/modding_your_keyboard.md b/docs/modding_your_keyboard.md index 44e6e6e72a..30ff4f91af 100644 --- a/docs/modding_your_keyboard.md +++ b/docs/modding_your_keyboard.md @@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: ``` -PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style +PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style +PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO) ``` This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. |