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author | Pablo MartÃnez <58857054+elpekenin@users.noreply.github.com> | 2023-01-16 10:32:43 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-16 01:32:43 -0800 |
commit | 2bff00e1bad09a57b3a5af214f0d1f8243deaea5 (patch) | |
tree | e76e6368115aa9d7f324c89c2e2ffb4e8d840259 /docs/feature_rgb_matrix.md | |
parent | 917d93e968f8a6d99ba7f24bbc6a1f97237dfe56 (diff) |
Small doc changes (#19601)
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index bc51b63c71..f9ba3c4d29 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -576,7 +576,7 @@ enum rgb_matrix_effects { RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues -#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) +#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation #endif |