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author | Ryan <fauxpark@gmail.com> | 2022-03-27 05:38:09 +1100 |
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committer | GitHub <noreply@github.com> | 2022-03-26 18:38:09 +0000 |
commit | c05e8afe454bf3706d69314c251dc5266c557007 (patch) | |
tree | 604b8b446d111f9d5307888e9ea61acf8fada14d /docs/feature_joystick.md | |
parent | 71ffb41c9b7c87cbeb2b19bac058717436bcda23 (diff) |
Joystick feature updates (#16732)
* Joystick feature updates
* Move new functions to joystick.h
* Docs
Diffstat (limited to 'docs/feature_joystick.md')
-rw-r--r-- | docs/feature_joystick.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_joystick.md b/docs/feature_joystick.md index fe33517a16..2635298587 100644 --- a/docs/feature_joystick.md +++ b/docs/feature_joystick.md @@ -150,3 +150,5 @@ Note that the supported AVR MCUs have a 10-bit ADC, and 12-bit for most STM32 MC Joystick buttons are normal Quantum keycodes, defined as `JS_BUTTON0` to `JS_BUTTON31`, depending on the number of buttons you have configured. To trigger a joystick button, just add the corresponding keycode to your keymap. + +You can also trigger joystick buttons in code with `register_joystick_button(button)` and `unregister_joystick_button(button)`, where `button` is the 0-based button index (0 = button 1). |