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authorQMK Bot <hello@qmk.fm>2022-04-28 18:17:09 +0000
committerQMK Bot <hello@qmk.fm>2022-04-28 18:17:09 +0000
commite2802ca2cbff6bc477be5390d0aa58e172681998 (patch)
tree35fe15990916bf9904bf094f423d35576256288b
parent35062b00d3f637b7398c9ae7ef6067e4a3df488f (diff)
parent2275b35e924998645852ae5b85a982c369ebfd8c (diff)
Merge remote-tracking branch 'origin/master' into develop
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/config.h145
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/info.json10
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c56
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md3
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c55
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md3
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk1
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/readme.md27
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/rules.mk18
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c17
-rw-r--r--keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h42
11 files changed, 377 insertions, 0 deletions
diff --git a/keyboards/skeletonkbd/skeletonnumpad/config.h b/keyboards/skeletonkbd/skeletonnumpad/config.h
new file mode 100644
index 0000000000..3e93068b5a
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/config.h
@@ -0,0 +1,145 @@
+/*
+Copyright 2022 SkeletonKBD
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x736C
+#define PRODUCT_ID 0x6E70
+#define DEVICE_VER 0x0001
+#define MANUFACTURER SkeletonKBD
+#define PRODUCT SkeletonNumPad
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 4
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 }
+#define MATRIX_COL_PINS { D6, D7, B4, B5 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+//#define LED_NUM_LOCK_PIN B0
+//#define LED_CAPS_LOCK_PIN B1
+//#define LED_SCROLL_LOCK_PIN B2
+//#define LED_COMPOSE_PIN B3
+//#define LED_KANA_PIN B4
+
+//#define BACKLIGHT_PIN B7
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+#define RGB_DI_PIN D4
+#ifdef RGB_DI_PIN
+# define RGBLED_NUM 17
+# define RGBLIGHT_HUE_STEP 8
+# define RGBLIGHT_SAT_STEP 8
+# define RGBLIGHT_VAL_STEP 8
+# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
+# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+# define RGBLIGHT_EFFECT_BREATHING
+# define RGBLIGHT_EFFECT_RAINBOW_MOOD
+# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+# define RGBLIGHT_EFFECT_SNAKE
+# define RGBLIGHT_EFFECT_KNIGHT
+# define RGBLIGHT_EFFECT_CHRISTMAS
+# define RGBLIGHT_EFFECT_STATIC_GRADIENT
+# define RGBLIGHT_EFFECT_RGB_TEST
+# define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+//#define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0
diff --git a/keyboards/skeletonkbd/skeletonnumpad/info.json b/keyboards/skeletonkbd/skeletonnumpad/info.json
new file mode 100644
index 0000000000..62f3861e5e
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/info.json
@@ -0,0 +1,10 @@
+{
+ "keyboard_name": "skeletonnumpad",
+ "url": "https://github.com/skeletonkbd/SkeletonNumPad",
+ "maintainer": "skeletonkbd",
+ "layouts": {
+ "LAYOUT_numpad_5x4": {
+ "layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}]
+ }
+ }
+} \ No newline at end of file
diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c
new file mode 100644
index 0000000000..0f6bd59563
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c
@@ -0,0 +1,56 @@
+/* Copyright 2022 SkeletonKBD
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _L1,
+ _L2,
+ _L3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_numpad_5x4(
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
+ [_L1] = LAYOUT_numpad_5x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [_L2] = LAYOUT_numpad_5x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [_L3] = LAYOUT_numpad_5x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md
new file mode 100644
index 0000000000..4a4ed5e7e9
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md
@@ -0,0 +1,3 @@
+![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png)
+
+# The default keymap for skeletonnumpad \ No newline at end of file
diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
new file mode 100644
index 0000000000..d6add70ce1
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c
@@ -0,0 +1,55 @@
+/* Copyright 2022 SkeletonKBD
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _L1,
+ _L2,
+ _L3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_numpad_5x4(
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
+ [_L1] = LAYOUT_numpad_5x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [_L2] = LAYOUT_numpad_5x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [_L3] = LAYOUT_numpad_5x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md
new file mode 100644
index 0000000000..8ebc93b1f8
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md
@@ -0,0 +1,3 @@
+![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png)
+
+# The default keymap for skeletonnumpad
diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes
diff --git a/keyboards/skeletonkbd/skeletonnumpad/readme.md b/keyboards/skeletonkbd/skeletonnumpad/readme.md
new file mode 100644
index 0000000000..fc67c79e54
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/readme.md
@@ -0,0 +1,27 @@
+# SkeletonNumPad
+
+![skeletonnumpad](https://i.imgur.com/nWPda21h.jpeg)
+
+Simple NumPad with acrylic case.
+
+- Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad)
+- Hardware Supported: SkeletonNumPad
+- Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad
+
+Make example for this keyboard (after setting up your build environment):
+
+ make skeletonkbd/skeletonnumpad:default
+
+Flashing example for this keyboard:
+
+ make skeletonkbd/skeletonnumpad:default:flash
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
+- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
+- **Keycode in layout**: Press the key mapped to `RESET` if it is available
diff --git a/keyboards/skeletonkbd/skeletonnumpad/rules.mk b/keyboards/skeletonkbd/skeletonnumpad/rules.mk
new file mode 100644
index 0000000000..3ff392a61f
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/rules.mk
@@ -0,0 +1,18 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = atmel-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = no # Enable N-Key Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
+AUDIO_ENABLE = no # Audio output
diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
new file mode 100644
index 0000000000..38c78ca56e
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c
@@ -0,0 +1,17 @@
+/* Copyright 2022 SkeletonKBD
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "skeletonnumpad.h"
diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
new file mode 100644
index 0000000000..9782090efe
--- /dev/null
+++ b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h
@@ -0,0 +1,42 @@
+/* Copyright 2022 SkeletonKBD
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT_numpad_5x4( \
+ K00, K01, K02, K03, \
+ K10, K11, K12, \
+ K20, K21, K22, K13, \
+ K30, K31, K32, \
+ K40, K42, K33 \
+) { \
+ { K00, K01, K02, K03 }, \
+ { K10, K11, K12, K13 }, \
+ { K20, K21, K22, KC_NO },\
+ { K30, K31, K32, K33 }, \
+ { K40, KC_NO, K42, KC_NO } \
+}