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authorDanilo de Klerk <danilodeklerk@gmail.com>2020-09-01 06:44:47 +0200
committerGitHub <noreply@github.com>2020-08-31 21:44:47 -0700
commita9a2817f3aff389fecf1b4bced52093a175a5a65 (patch)
tree399f08d2d67bab83ead7c509bcd8a4a64de656e2
parent4286b81af016c2a566c06675dd5123fa83b74033 (diff)
[Keymap] Add ddeklerk ortho_4x12 layout (#10109)
* Add ddeklerk ortho_4x12 layout * Add license header
-rw-r--r--layouts/community/ortho_4x12/ddeklerk/keymap.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/layouts/community/ortho_4x12/ddeklerk/keymap.c b/layouts/community/ortho_4x12/ddeklerk/keymap.c
new file mode 100644
index 0000000000..ec36a50616
--- /dev/null
+++ b/layouts/community/ortho_4x12/ddeklerk/keymap.c
@@ -0,0 +1,78 @@
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+enum layers {
+ _BASE,
+ _GAME,
+ _FN1,
+ _FN2,
+ _FN3,
+ _ADJUST
+};
+
+#define BASE DF(_BASE)
+#define GAME DF(_GAME)
+#define FN1 LT(_FN1, KC_BSPC)
+#define FN2 LT(_FN2, KC_ENT)
+#define FN3SPC LT(_FN3, KC_SPC)
+
+#define CTRLESC MT(MOD_LCTL, KC_ESC)
+#define CTRLMIN MT(MOD_RCTL, KC_MINS)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_ortho_4x12(
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, XXXXXXX,
+ CTRLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, CTRLMIN,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_LGUI, FN1, FN3SPC, FN3SPC, FN2, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+ [_GAME] = LAYOUT_ortho_4x12(
+ KC_3, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_2, CTRLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSPC,
+ KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_ENT,
+ XXXXXXX, KC_LALT, XXXXXXX, XXXXXXX, _______, KC_SPC, XXXXXXX, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FN1] = LAYOUT_ortho_4x12(
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PIPE,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_FN2] = LAYOUT_ortho_4x12(
+ KC_GRV, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______,
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL, KC_BSLS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_FN3] = LAYOUT_ortho_4x12(
+ _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______,
+ _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
+ _______, KC_APP, _______, _______, _______, _______, KC_PGDN, KC_DEL, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_ADJUST] = LAYOUT_ortho_4x12(
+ XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, BASE, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ )
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ return update_tri_layer_state(state, _FN1, _FN2, _ADJUST);
+};