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authorROMUSKING <38523153+ROMUSKING@users.noreply.github.com>2018-10-22 19:54:31 +0100
committerDrashna Jaelre <drashna@live.com>2018-10-22 11:54:31 -0700
commit5694e7b6a60e0a1b60c1bd7fce51e99a8314abb7 (patch)
tree32e57d2c124cf92c6dc4b8c53465312c4aa23202
parentcf19cb0dbeda15d51df9c513a51cd2d985747b36 (diff)
Keymap: add new keymap (#4127)
* an attempt at own layout * typematrixed dvorak * columns shifted columns shifted out, second pinky column moved to the inside. * Update users/romus/romus.h * code cleanup Changes requested by Drashna + Tap Dance enabled * Fixed EOF Fixed the no newline at the end of file alert. * rgblight fight eeprom writes * rgb code simplification * Update users/romus/README.md * Update quantum/keymap_extras/keymap_slovenian.h
-rw-r--r--keyboards/lets_split_eh/keymaps/doxish_dvorak/config.h21
-rw-r--r--keyboards/lets_split_eh/keymaps/doxish_dvorak/keymap.c161
-rw-r--r--keyboards/lets_split_eh/keymaps/doxish_dvorak/rules.mk0
-rw-r--r--keyboards/lets_split_eh/keymaps/romus/README.md7
-rw-r--r--keyboards/lets_split_eh/keymaps/romus/keymap.c28
-rw-r--r--keyboards/lets_split_eh/keymaps/romus/rules.mk7
-rw-r--r--quantum/keymap_extras/keymap_slovenian.h1
-rw-r--r--users/romus/README.md45
-rw-r--r--users/romus/config.h8
-rw-r--r--users/romus/romus.c557
-rw-r--r--users/romus/romus.h272
-rw-r--r--users/romus/rules.mk24
12 files changed, 1131 insertions, 0 deletions
diff --git a/keyboards/lets_split_eh/keymaps/doxish_dvorak/config.h b/keyboards/lets_split_eh/keymaps/doxish_dvorak/config.h
new file mode 100644
index 0000000000..526c0837c7
--- /dev/null
+++ b/keyboards/lets_split_eh/keymaps/doxish_dvorak/config.h
@@ -0,0 +1,21 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
diff --git a/keyboards/lets_split_eh/keymaps/doxish_dvorak/keymap.c b/keyboards/lets_split_eh/keymaps/doxish_dvorak/keymap.c
new file mode 100644
index 0000000000..8976081542
--- /dev/null
+++ b/keyboards/lets_split_eh/keymaps/doxish_dvorak/keymap.c
@@ -0,0 +1,161 @@
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DVORAK 0
+
+#define _LOWER 3
+#define _RAISE 4
+#define _FUNCTION 15
+#define _ADJUST 16
+
+enum custom_keycodes {
+ DVORAK = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ ADJUST
+};
+
+// Defines for task manager and such
+#define CALTDEL LCTL(LALT(KC_DEL))
+#define TSKMGR LCTL(LSFT(KC_ESC))
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Func | A | S | D | F | G | H | J | K | L | ; | Enter|
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | ` | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = LAYOUT( \
+ KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_TAB, KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, \
+ KC_A, KC_O, KC_E, KC_U, KC_I, KC_ENT, KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
+ KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, OSM(MOD_LSFT), OSM(MOD_RSFT), KC_B, KC_M, KC_W, KC_V, KC_Z, \
+ KC_LCTL, KC_LGUI, KC_LALT, OSM(MOD_LSFT), KC_SPC, LOWER, RAISE, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/*[BASE] = LAYOUT(
+ * KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
+ * KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S,
+ * KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
+ * OSM(MOD_LSFT), OSM(MOD_LCTL), MO(KEYSEL), MO(BROWSER_CONTROL), MO(COMBINED), MO(KEYNAV), KC_ENTER, KC_SPACE, KC_BSPC, RCTL(KC_BSPC), KC_CAPSLOCK, OSM(MOD_LSFT)
+ * ),
+ *KC_GRV,
+ */
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | | Mute | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = LAYOUT( \
+ KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, _______, KC_PIPE, \
+ _______, _______, _______, _______, KC_BSPC, _______, _______, KC_BSPC, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | 4 | 5 | 6 | + | F5 | F6 | - | = | [ | ] |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * |Enter | 7 | 8 | 9 | - | F11 | F12 |ISO # |ISO / | Mute | | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | , | 0 | . |Lower | Bksp | Bksp |Raise | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = LAYOUT( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
+ _______, KC_4, KC_5, KC_6, KC_PLUS, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, \
+ KC_ENT, KC_7, KC_8, KC_9, KC_MINS, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_MUTE, _______, KC_BSLS, \
+ _______, KC_COMM, KC_0, KC_DOT, _______, KC_BSPC, KC_BSPC, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * |Taskmg| | | | | | | |RGBVAI|RGBSAI|RGBHUI|caltde|
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | |Qwerty|RGBVAD|RGBSAD|RGBHUD|RGBTOG|
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | |BLSTEP|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | RESET|
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = LAYOUT( \
+ TSKMGR, _______, _______, _______, _______, _______, KC_DEL, _______, RGB_VAI, RGB_SAI, RGB_HUI, CALTDEL, \
+ _______, _______, _______, _______, _______, _______, _______, DVORAK, RGB_VAD, RGB_SAD, RGB_HUD, RGB_TOG, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_STEP, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET \
+),
+
+/* Function
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | | | | | | Up | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | Left | Down |Right | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Caps | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_FUNCTION] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+)
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
diff --git a/keyboards/lets_split_eh/keymaps/doxish_dvorak/rules.mk b/keyboards/lets_split_eh/keymaps/doxish_dvorak/rules.mk
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/lets_split_eh/keymaps/doxish_dvorak/rules.mk
diff --git a/keyboards/lets_split_eh/keymaps/romus/README.md b/keyboards/lets_split_eh/keymaps/romus/README.md
new file mode 100644
index 0000000000..d54ed6856f
--- /dev/null
+++ b/keyboards/lets_split_eh/keymaps/romus/README.md
@@ -0,0 +1,7 @@
+# Lets Split Eh Layout
+
+Check out [user readme](../../../../users/romus/README.md) for more info.
+
+# Usage
+
+Fill in after flashing
diff --git a/keyboards/lets_split_eh/keymaps/romus/keymap.c b/keyboards/lets_split_eh/keymaps/romus/keymap.c
new file mode 100644
index 0000000000..ba5b75a5cf
--- /dev/null
+++ b/keyboards/lets_split_eh/keymaps/romus/keymap.c
@@ -0,0 +1,28 @@
+#include QMK_KEYBOARD_H
+#include "romus.h"
+
+
+void matrix_init_keymap (void) {
+}
+
+uint32_t layer_state_set_keymap(uint32_t state) {
+
+ return state;
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main Dvorak layer
+ [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
+ // Turkish and special character overlay
+ [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
+ // Gaming layer
+ [_GA] = LAYOUT_letssplit_wrapper(GAME),
+ // Numbers layer
+ [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
+ // Settings layer
+ [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
+ // Mouse emulation layer
+ [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
+ // Music layer
+ [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
+};
diff --git a/keyboards/lets_split_eh/keymaps/romus/rules.mk b/keyboards/lets_split_eh/keymaps/romus/rules.mk
new file mode 100644
index 0000000000..ad7dd4c474
--- /dev/null
+++ b/keyboards/lets_split_eh/keymaps/romus/rules.mk
@@ -0,0 +1,7 @@
+# Build options
+
+BACKLIGHT_ENABLE = no # Switch LEDs
+MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes # LED strips
+TAP_DANCE_ENABLE = yes # Use multi-tap features
+AUDIO_ENABLE = no # Audio stuff
diff --git a/quantum/keymap_extras/keymap_slovenian.h b/quantum/keymap_extras/keymap_slovenian.h
index 53d07837e9..a9db17becd 100644
--- a/quantum/keymap_extras/keymap_slovenian.h
+++ b/quantum/keymap_extras/keymap_slovenian.h
@@ -1,4 +1,5 @@
/* Copyright 2018 Žan Pevec
+
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
diff --git a/users/romus/README.md b/users/romus/README.md
new file mode 100644
index 0000000000..0de9d9a817
--- /dev/null
+++ b/users/romus/README.md
@@ -0,0 +1,45 @@
+# overview
+
+ this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky
+ so i shifted the columns out. i'm not sure if this is any good, time will tell.
+
+ i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards.
+
+# layout
+
+i use dvorak with an unorthodox off layout.
+if you wanna grab my code, and you used a layout with a persistent base
+layer change, change it to layer 0 before proceeding.
+
+# layers
+
+* **dvorak**: base layer,with dvorak layout.
+* **alternative**: has alternate characters.
+* **game**: toggled from *function*, comfortable for gaming use.
+* **numeric**: has numericals and symbols. can be locked.
+* **function**: layer has media and function keys.
+* **mouse**: manipulates mouse. can be locked.
+* **music** allows playing sounds.
+
+# functionality
+
+* **rgb backlight**: with layer indication, and ability to change base layer lighting mode.
+* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored.
+* **mouse**: mouse emulation, complete with diagonal keys.
+* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode.
+
+i suggest checking out how i enabled turkish keys,
+how i planned out rgb lighting,
+and my mouse implementation;
+they might offer some insight into fringe user cases.
+
+# issues
+
+all features are too big for the 32kb bootloader.
+offenders are audio and rgb lights; it comes down to one or the other.
+
+~the proton board, and rev 6 might fix that.~
+
+# credits
+
+this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here.
diff --git a/users/romus/config.h b/users/romus/config.h
new file mode 100644
index 0000000000..9332febe63
--- /dev/null
+++ b/users/romus/config.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#ifdef TAP_DANCE_ENABLE
+ #define TAPPING_TERM 300
+ #define TAPPING_TOGGLE 1
+#endif
+
+// !USERSPACE_CONFIG_H
diff --git a/users/romus/romus.c b/users/romus/romus.c
new file mode 100644
index 0000000000..35b524f941
--- /dev/null
+++ b/users/romus/romus.c
@@ -0,0 +1,557 @@
+#include "romus.h"
+
+/*---------------*\
+|*-----MOUSE-----*|
+\*---------------*/
+#ifdef MOUSEKEY_ENABLE
+#include "mousekey.h"
+#endif
+
+/*-------------*\
+|*-----RGB-----*|
+\*-------------*/
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+/*-------------*\
+|*---UNICODE---*|
+\*-------------*/
+#ifdef UNICODE_ENABLE
+#endif
+
+/*-----------------*\
+|*-----SECRETS-----*|
+\*-----------------*/
+// Enabled by adding a non-tracked secrets.h to this dir.
+#if (__has_include("secrets.h"))
+#include "secrets.h"
+#endif
+
+/*---------------*\
+|*-----MUSIC-----*|
+\*---------------*/
+#ifdef AUDIO_ENABLE
+float tone_game[][2] = SONG(ZELDA_PUZZLE);
+float tone_return[][2] = SONG(ZELDA_TREASURE);
+float tone_linux[][2] = SONG(UNICODE_LINUX);
+float tone_windows[][2] = SONG(UNICODE_WINDOWS);
+#endif
+
+/*-------------------*\
+|*-----TAP-DANCE-----*|
+\*-------------------*/
+#ifdef TAP_DANCE_ENABLE
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Shift on double tap of semicolon
+ [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
+};
+#endif
+
+/* In keymaps, instead of writing _user functions, write _keymap functions
+ * The __attribute__((weak)) allows for empty definitions here, and during
+ * compilation, if these functions are defined elsewhere, they are written
+ * over. This allows to include custom code from keymaps in the generic code
+ * in this file.
+ */
+__attribute__ ((weak)) void matrix_init_keymap(void) { }
+__attribute__ ((weak)) void matrix_scan_keymap(void) { }
+__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
+
+/* ----------------------- *\
+ * -----RGB Functions----- *
+\* ----------------------- */
+#ifdef RGBLIGHT_ENABLE
+
+// Set RGBLIGHT state depending on layer
+void rgblight_change( uint8_t this_layer ) {
+ // Enable RGB light; will not work without this
+ //rgblight_enable_noeeprom();
+ // Change RGB light
+ switch ( this_layer ) {
+ case _DV:
+ // Load base layer
+ rgblight_disable_noeeprom();
+ break;
+ case _AL:
+ // Do yellow for alternate
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom( 60,255,255);
+
+
+ break;
+ case _GA:
+ // Do purple for game
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(285,255,255);
+
+
+ break;
+ case _NU:
+ // Do azure for number
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(186,200,255);
+
+
+ break;
+ case _SE:
+ // Do red for settings
+ rgblight_enable_noeeprom();
+
+ rgblight_sethsv_noeeprom( 16,255,255);
+
+ break;
+ case _MO:
+ // Do green for mouse
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(120,255,255);
+
+
+ break;
+ case _MU:
+ // Do orange for music
+
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom( 39,255,255);
+
+ break;
+ default:
+ // Something went wrong
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom( 0,255,255);
+
+ break;
+ }
+}
+
+#endif
+
+/*---------------------*\
+|*-----MATRIX INIT-----*|
+\*---------------------*/
+void matrix_init_user (void) {
+
+ // Keymap specific things, do it first thing to allow for delays etc
+ matrix_init_keymap();
+
+ // Correct unicode
+#ifdef UNICODE_ENABLE
+ set_unicode_input_mode(UC_LNX);
+#endif
+
+ // Make beginning layer DVORAK
+ set_single_persistent_default_layer(_DV);
+
+}
+
+/*---------------------*\
+|*-----MATRIX SCAN-----*|
+\*---------------------*/
+void matrix_scan_user (void) {
+ // Keymap specific, do it first
+ matrix_scan_keymap();
+}
+
+/*------------------*\
+|*-----KEYCODES-----*|
+\*------------------*/
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // Shift check
+ bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ static bool lock_flag = false;
+ uint8_t layer = biton32 (layer_state);
+
+ switch (keycode) {
+ // Secrets implementation
+#if (__has_include("secrets.h"))
+ case SECRET1:
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET1 ] );
+ }
+ return false;
+ break;
+ case SECRET2:
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET2 ] );
+ }
+ return false;
+ break;
+ case SECRET3:
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET3 ] );
+ }
+ return false;
+ break;
+#endif
+
+ // Lock functionality: These layers are locked if the LOCKED buttons are
+ // pressed. Otherwise, they are momentary toggles
+ case K_LOCK:
+ if (record->event.pressed) {
+ lock_flag = !lock_flag;
+ }
+ return false;
+ break;
+ case K_MOUSE:
+ if (record->event.pressed) {
+ layer_on(_MO);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_MO);
+ }
+ }
+ return false;
+ break;
+ case K_NUMBR:
+ if (record->event.pressed) {
+ layer_on(_NU);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_NU);
+ }
+ }
+ return false;
+ break;
+
+ // Layer switches with sound
+ case K_GAMES:
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _GA ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_return);
+#endif
+ layer_off(_GA);
+ }
+ } else {
+ // After click, turn on layer if accessed from setting
+ if ( layer == _SE ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_game);
+#endif
+ layer_on(_GA);
+ layer_off(_SE);
+ }
+ }
+ return false;
+ break;
+ case MU_TOG:
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _SE ) {
+ layer_off(_SE);
+ layer_on(_MU);
+ } else {
+ layer_off(_MU);
+ }
+ }
+ return true;
+ break;
+
+//------UNICODE
+ // Unicode switches with sound
+#ifdef UNICODE_ENABLE
+ case UNI_LI:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_linux);
+#endif
+ set_unicode_input_mode(UC_LNX);
+ }
+ return false;
+ break;
+ case UNI_WN:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_windows);
+#endif
+ set_unicode_input_mode(UC_WIN);
+ }
+ return false;
+ break;
+
+ // Turkish letters, with capital functionality
+ case TUR_A:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c2);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e2);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_O:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00d6);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00f6);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_U:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00dc);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00fc);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_I:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x0130);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x0131);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_G:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x011e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x011f);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_C:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c7);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e7);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_S:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x015e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x015f);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+#endif
+
+//-------Diagonal mouse movements
+#ifdef MOUSEKEY_ENABLE
+ case MO_NE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_NW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_SE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_SW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_NE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_NW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_SE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_SW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+#endif
+
+//------DOUBLE PRESS, with added left navigation
+ case DBL_SPC:
+ if( record->event.pressed ) {
+ SEND_STRING(" "SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_ANG:
+ if( record->event.pressed ) {
+ SEND_STRING("<>"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_PAR:
+ if( record->event.pressed ) {
+ SEND_STRING("()"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_SQR:
+ if( record->event.pressed ) {
+ SEND_STRING("[]"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_BRC:
+ if( record->event.pressed ) {
+ SEND_STRING("{}"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_QUO:
+ if( record->event.pressed ) {
+ SEND_STRING("\'\'"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_DQT:
+ if( record->event.pressed ) {
+ SEND_STRING("\"\""SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_GRV:
+ if( record->event.pressed ) {
+ SEND_STRING("``"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+// END OF KEYCODES
+ }
+ return process_record_keymap(keycode, record);
+}
+
+/*----------------------*\
+|*-----LAYER CHANGE-----*|
+\*----------------------*/
+
+uint32_t layer_state_set_user(uint32_t state) {
+
+ state = layer_state_set_keymap (state);
+#ifdef RGBLIGHT_ENABLE
+ // Change RGB lighting depending on the last layer activated
+ rgblight_change( biton32(state) );
+#endif
+ return state;
+} \ No newline at end of file
diff --git a/users/romus/romus.h b/users/romus/romus.h
new file mode 100644
index 0000000000..265c942e92
--- /dev/null
+++ b/users/romus/romus.h
@@ -0,0 +1,272 @@
+// This is a modified version of Let's Split keyboard from bbaserdem
+
+#pragma once
+
+#include "quantum.h"
+
+// Use 7 wide characters for keymaps
+#define _______ KC_TRNS
+#define XXX KC_NO
+
+// Layers
+#define _DV 0 // Base layer
+#define _AL 1 // Alt char overlay
+#define _GA 2 // Game layer
+#define _NU 3 // Numbers layer
+#define _SE 4 // Settings layer
+#define _MO 5 // Mouse emulation
+#define _MU 6 // Music mode
+
+// Define short macros
+#define UNDO LCTL(KC_Z)
+#define REDO LCTL(KC_Y)
+#define COPY LCTL(KC_C)
+#define CUT LCTL(KC_X)
+#define PASTE LCTL(KC_V)
+#define EXIT LALT(KC_F4)
+#define CAPS SFT_T(KC_CAPS)
+
+
+// Rename mouse keys with 7 letters
+#ifdef MOUSEKEY_ENABLE
+#define MO_S_N KC_MS_WH_UP
+#define MO_S_S KC_MS_WH_DOWN
+#define MO_S_E KC_MS_WH_RIGHT
+#define MO_S_W KC_MS_WH_LEFT
+#define MO_N KC_MS_UP
+#define MO_S KC_MS_DOWN
+#define MO_E KC_MS_RIGHT
+#define MO_W KC_MS_LEFT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_4 KC_MS_BTN4
+#define MO_CL_5 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2