diff options
author | QMK Bot <hello@qmk.fm> | 2021-09-15 17:15:16 +0000 |
---|---|---|
committer | QMK Bot <hello@qmk.fm> | 2021-09-15 17:15:16 +0000 |
commit | 4823210554f041bb64f896af06feb60a197c1a88 (patch) | |
tree | fd75866a52af25fe58c767b53d78082098c4d09b | |
parent | cad2ee900db4af48bfd618dc90a1ad52b7da4216 (diff) | |
parent | 0f3343aa9396242ec31c0da8eec82f475bdff93b (diff) |
Merge remote-tracking branch 'origin/master' into develop
-rw-r--r-- | keyboards/primekb/prime_e/keymaps/peott-fr/keymap.c | 42 | ||||
-rw-r--r-- | keyboards/xbows/knight/config.h | 7 | ||||
-rw-r--r-- | keyboards/xbows/knight/keymaps/default/config.h | 19 | ||||
-rw-r--r-- | keyboards/xbows/knight_plus/config.h | 5 | ||||
-rw-r--r-- | keyboards/xbows/knight_plus/keymaps/default/config.h | 19 | ||||
-rw-r--r-- | keyboards/xbows/nature/config.h | 54 | ||||
-rw-r--r-- | keyboards/xbows/nature/keymaps/via/keymap.c | 63 | ||||
-rw-r--r-- | keyboards/xbows/nature/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/xbows/numpad/config.h | 5 | ||||
-rw-r--r-- | keyboards/xbows/numpad/keymaps/default/config.h | 55 | ||||
-rw-r--r-- | keyboards/xbows/numpad/numpad.c | 12 | ||||
-rw-r--r-- | keyboards/xbows/numpad/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/xbows/ranger/config.h | 1 | ||||
-rw-r--r-- | keyboards/xbows/ranger/keymaps/default/config.h | 2 |
14 files changed, 200 insertions, 86 deletions
diff --git a/keyboards/primekb/prime_e/keymaps/peott-fr/keymap.c b/keyboards/primekb/prime_e/keymaps/peott-fr/keymap.c index d36fe3813f..7724c2b435 100644 --- a/keyboards/primekb/prime_e/keymaps/peott-fr/keymap.c +++ b/keyboards/primekb/prime_e/keymaps/peott-fr/keymap.c @@ -1,4 +1,4 @@ - 0414/* Copyright 2021 Pierre-Emmanuel Ott +/* Copyright 2021 Pierre-Emmanuel Ott * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -35,29 +35,29 @@ The 3 LEDs on the board show Caps Lock/L1/L2 respectively. L3 has no LED. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, - LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, - LCTL_T(KC_MPRV), LALT_T(KC_MPLY), FN_NUM, SPC_LFT, BSP_FUNC, LGUI_T(KC_DEL), RALT_T(KC_HOME), RCTL_T(KC_END) - ), + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + LCTL_T(KC_MPRV), LALT_T(KC_MPLY), FN_NUM, SPC_LFT, BSP_FUNC, LGUI_T(KC_DEL), RALT_T(KC_HOME), RCTL_T(KC_END) + ), [_LEFTHAND] = LAYOUT( - KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_LCTL, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, - KC_LSFT, KC_CALC, KC_MYCM, KC_TRNS, KC_ENT, KC_BSPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, - KC_LCTL, KC_LALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_PGUP - ), + KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_ESC, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, + KC_LSFT, KC_CALC, KC_MYCM, KC_PSCR, KC_ENT, KC_BSPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, + KC_LCTL, KC_LALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_RGUI, KC_PGDN, KC_PGUP + ), [_NUM] = LAYOUT( - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, - KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS - ), + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_PLUS, KC_BSLS, + KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, + KC_LCTL, KC_LALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_RGUI, KC_RALT, KC_RCTL + ), [_FUNC] = LAYOUT( - RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS - ) + RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_TRNS, KC_TRNS, + KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_RSFT, + KC_LCTL, KC_LALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_RGUI, KC_RALT, KC_RCTL + ) }; void matrix_init_user(void) { diff --git a/keyboards/xbows/knight/config.h b/keyboards/xbows/knight/config.h index 2b15cbbb3f..1c89b83ecf 100644 --- a/keyboards/xbows/knight/config.h +++ b/keyboards/xbows/knight/config.h @@ -28,9 +28,12 @@ #define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 } #define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 } #define DIODE_DIRECTION COL2ROW - #define DEBOUNCE 3 +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 @@ -39,7 +42,7 @@ # define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 # define RGB_MATRIX_CENTER \ - { 92, 43 } + { 92, 33 } # define DRIVER_ADDR_1 0b1110100 # define DRIVER_ADDR_2 0b1110110 diff --git a/keyboards/xbows/knight/keymaps/default/config.h b/keyboards/xbows/knight/keymaps/default/config.h index 8e1b68f97f..22a7112f8c 100644 --- a/keyboards/xbows/knight/keymaps/default/config.h +++ b/keyboards/xbows/knight/keymaps/default/config.h @@ -17,27 +17,34 @@ #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set + +# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -//# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -//# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif diff --git a/keyboards/xbows/knight_plus/config.h b/keyboards/xbows/knight_plus/config.h index 6293a6ffb1..5282476b4f 100644 --- a/keyboards/xbows/knight_plus/config.h +++ b/keyboards/xbows/knight_plus/config.h @@ -28,9 +28,12 @@ #define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 } #define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 } #define DIODE_DIRECTION COL2ROW - #define DEBOUNCE 3 +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 diff --git a/keyboards/xbows/knight_plus/keymaps/default/config.h b/keyboards/xbows/knight_plus/keymaps/default/config.h index 8e1b68f97f..22a7112f8c 100644 --- a/keyboards/xbows/knight_plus/keymaps/default/config.h +++ b/keyboards/xbows/knight_plus/keymaps/default/config.h @@ -17,27 +17,34 @@ #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set + +# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -//# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -//# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif diff --git a/keyboards/xbows/nature/config.h b/keyboards/xbows/nature/config.h index e321f7ee1e..2c886533bb 100644 --- a/keyboards/xbows/nature/config.h +++ b/keyboards/xbows/nature/config.h @@ -28,31 +28,51 @@ #define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 } #define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 } #define DIODE_DIRECTION COL2ROW - #define DEBOUNCE 3 +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects -# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 -# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define DISABLE_RGB_MATRIX_BAND_SAT -# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define DISABLE_RGB_MATRIX_SPLASH -# define DISABLE_RGB_MATRIX_MULTISPLASH -# define DISABLE_RGB_MATRIX_SOLID_SPLASH -# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH -# define DISABLE_RGB_MATRIX_DIGITAL_RAIN +# define RGB_MATRIX_CENTER \ + { 92, 33 } + +# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set +# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +# define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right + +# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! + +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out # define DRIVER_ADDR_1 0b1110100 # define DRIVER_ADDR_2 0b1110110 diff --git a/keyboards/xbows/nature/keymaps/via/keymap.c b/keyboards/xbows/nature/keymaps/via/keymap.c new file mode 100644 index 0000000000..dabbc6c9b3 --- /dev/null +++ b/keyboards/xbows/nature/keymaps/via/keymap.c @@ -0,0 +1,63 @@ +/* Copyright 2021 Shulin Huang <mumu@x-bows.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap VANILLA: (Base Layer) Default Layer + * + * |---------------------------------------------------------------------------------------------------------------------------------| + * | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Delete | Prtsc | + * |---------------------------------------------------------------------------------------------------------------------------------| + * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backspace | + * |---------------------------------------------------------------------------------------------------------------------------------| + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] | \ | PgUp | + * |---------------------------------------------------------------------------------------------------------------------------------| + * | Ctl | A | S | D | F | G | Bksp | H | J | K | L | ; | '" | Enter | PgDn | + * |---------------------------------------------------------------------------------------------------------------------------------| + * |Shift| Z | X | C | V | B | Enter | N | M | , | . | /? | Shift| | Up | + * |---------------------------------------------------------------------------------------------------------------------------------| + * |Ctrl | GUI | Alter | Space | Ctrl | Shift | Space | Alter | FN | Ctrl | Lft | Dn | Rig | + * |---------------------------------------------------------------------------------------------------------------------------------| + */ + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_PSCR, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_BSPC, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LCTL, KC_LSFT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + [1] = LAYOUT( + RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_MYCM, KC_MSEL, KC_MAIL, NK_TOGG, EEP_RST, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NLCK, + RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, + KC_TRNS, RGB_SPD, RGB_VAD, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLU, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_VOLD, KC_MNXT), + [2] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + [3] = LAYOUT( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) +}; diff --git a/keyboards/xbows/nature/keymaps/via/rules.mk b/keyboards/xbows/nature/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/xbows/nature/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/xbows/numpad/config.h b/keyboards/xbows/numpad/config.h index 832da03a2c..d3ef6ed9d1 100644 --- a/keyboards/xbows/numpad/config.h +++ b/keyboards/xbows/numpad/config.h @@ -28,9 +28,12 @@ #define MATRIX_ROW_PINS { B5, B4, C6, B6, D7, B3 } #define MATRIX_COL_PINS { D4, D6, B2, B1 } #define DIODE_DIRECTION COL2ROW - #define DEBOUNCE 3 +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 diff --git a/keyboards/xbows/numpad/keymaps/default/config.h b/keyboards/xbows/numpad/keymaps/default/config.h index c8235f5161..22a7112f8c 100644 --- a/keyboards/xbows/numpad/keymaps/default/config.h +++ b/keyboards/xbows/numpad/keymaps/default/config.h @@ -13,31 +13,38 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ - #pragma once +#pragma once - #ifdef RGB_MATRIX_ENABLE - # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set - # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support - # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation - # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#ifdef RGB_MATRIX_ENABLE +# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set - # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation - # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +# define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - //# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - //# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! - #endif +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out + +#endif diff --git a/keyboards/xbows/numpad/numpad.c b/keyboards/xbows/numpad/numpad.c index 4e05473b67..8f25152e33 100644 --- a/keyboards/xbows/numpad/numpad.c +++ b/keyboards/xbows/numpad/numpad.c @@ -33,14 +33,14 @@ {0, C9_4, C8_4, C7_4}, // L12 {0, C3_11, C2_11, C1_11}, // L13 - {0, C3_12, C2_12, C1_12}, // L14 - {0, C3_13, C2_13, C1_13}, // L15 - {0, C3_14, C2_14, C1_14}, // L16 + {0, C3_12, C2_12, C1_12}, // L14 + {0, C3_13, C2_13, C1_13}, // L15 + {0, C3_14, C2_14, C1_14}, // L16 {0, C6_9, C5_9, C4_9}, // L17 - {0, C6_10, C5_10, C4_10}, // L18 - {0, C6_11, C5_11, C4_11}, // L19 - {0, C6_14, C5_14, C4_14}, // L20 + {0, C6_10, C5_10, C4_10}, // L18 + {0, C6_11, C5_11, C4_11}, // L19 + {0, C6_14, C5_14, C4_14}, // L20 {0, C6_16, C5_16, C4_16}, // L21 {0, C6_15, C5_15, C4_15}, // L22 diff --git a/keyboards/xbows/numpad/rules.mk b/keyboards/xbows/numpad/rules.mk index 3abc8b3974..c3b73b7660 100644 --- a/keyboards/xbows/numpad/rules.mk +++ b/keyboards/xbows/numpad/rules.mk @@ -14,7 +14,6 @@ CONSOLE_ENABLE = no # Console for debug COMMAND_ENABLE = no # Commands for debug and configuration # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend -NO_USB_STARTUP_CHECK = no # Disables usb supend check after keyboard startup # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # USB Nkey Rollover BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality diff --git a/keyboards/xbows/ranger/config.h b/keyboards/xbows/ranger/config.h index fda06228d8..7a67afd7da 100644 --- a/keyboards/xbows/ranger/config.h +++ b/keyboards/xbows/ranger/config.h @@ -40,7 +40,6 @@ # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_KEYPRESSES -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 # define RGB_MATRIX_CENTER { 103, 32 } # define DRIVER_ADDR_1 0b1110100 diff --git a/keyboards/xbows/ranger/keymaps/default/config.h b/keyboards/xbows/ranger/keymaps/default/config.h index 56b98fd46d..22a7112f8c 100644 --- a/keyboards/xbows/ranger/keymaps/default/config.h +++ b/keyboards/xbows/ranger/keymaps/default/config.h @@ -28,9 +28,11 @@ # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right # define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard # define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation # define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back # define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left # define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right |