#include #include #include #include #include #include const double PI = 3.14; /*Our output port*/ jack_port_t *output_port; typedef jack_default_audio_sample_t sample_t; /*The current sample rate*/ jack_nframes_t sr; /*samples in cycle*/ jack_nframes_t samincy; /*the current offset*/ long offset=0; /*frequency of our sound*/ int tone = 262; int length = 1000000; char const *name = ""; int process (jack_nframes_t nframes, void *arg){ /*grab our output buffer*/ sample_t *out = (sample_t *) jack_port_get_buffer (output_port, nframes); int _tone = tone > 0 ? tone : 1; /*For each required sample*/ for(jack_nframes_t i=0;i < nframes;i++){ /*Copy the sample at the current position in the cycle to the buffer*/ jack_nframes_t samincy = sr / _tone; sample_t scale = 2 * PI / samincy; out[i] = sin(offset * scale); /*and increment the offset, wrapping to 0 if needed*/ /*(Dumb increment fixed thanks to Jussi Sainio)*/ offset++; if(offset >= samincy) offset = 0; } return 0; } int srate (jack_nframes_t nframes, void *arg){ printf ("the sample rate is now %lu/sec\n", nframes); sr=nframes; return 0; } void error (const char *desc){ fprintf (stderr, "JACK error: %s\n", desc); } void jack_shutdown (void *arg){ exit (1); } void usage(void) { fprintf (stderr, "usage: %s [Hz [ms]]\n", name); } int main (int argc, char *argv[]){ jack_client_t *client; const char **ports; name = argv[0]; if (argc < 2) { usage(); return 1; } if (argc >= 2) { tone = atoi(argv[1]); if (tone == 0) { usage(); return 1; } fprintf(stderr, "tone: %dHz\n", tone); if (argc >= 3) { length = atoi(argv[2]) * 1000; if (length == 0) { usage(); return 1; } fprintf(stderr, "length: %dms\n", length/1000); } } /* tell the JACK server to call error() whenever it experiences an error. Notice that this callback is global to this process, not specific to each client. This is set here so that it can catch errors in the connection process */ jack_set_error_function (error); /* try to become a client of the JACK server */ if ((client = jack_client_open(argv[0], JackNullOption, NULL)) == 0) { fprintf (stderr, "jack server not running?\n"); return 1; } /* tell the JACK server to call `process()' whenever there is work to be done. */ jack_set_process_callback (client, process, 0); /* tell the JACK server to call `srate()' whenever the sample rate of the system changes. */ jack_set_sample_rate_callback (client, srate, 0); /* tell the JACK server to call `jack_shutdown()' if it ever shuts down, either entirely, or if it just decides to stop calling us. */ jack_on_shutdown (client, jack_shutdown, 0); /* display the current sample rate. once the client is activated (see below), you should rely on your own sample rate callback (see above) for this value. */ printf ("engine sample rate: %lu\n", jack_get_sample_rate (client)); sr=jack_get_sample_rate (client); /* create two ports */ output_port = jack_port_register (client, "output", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0); /* tell the JACK server that we are ready to roll */ if (jack_activate (client)) { fprintf (stderr, "cannot activate client"); return 1; } /* connect the ports*/ if ((ports = jack_get_ports (client, NULL, NULL, JackPortIsPhysical|JackPortIsInput)) == NULL) { fprintf(stderr, "Cannot find any physical playback ports\n"); exit(1); } int i=0; while(ports[i]!=NULL){ if (jack_connect (client, jack_port_name (output_port), ports[i])) { fprintf (stderr, "cannot connect output ports\n"); } i++; } free (ports); //while (1) { //scanf("%i %i", &tone, &length) == 2) { char buf[BUFSIZ]; while (fgets(buf, BUFSIZ, stdin) == buf) { //if (strstr(buf, "Hz\n")) { // sscanf(buf, "%i", &tone); // fprintf(stderr, "%dHz\n", tone); //} //if (strstr(buf, "us\n")) { // sscanf(buf, "%i", &length); // fprintf(stderr, "%dus\n", length); //} int length = 0; int c; int pos = 0, n; while ((c = sscanf(buf + pos, "%i%i%n", &tone, &length, &n)) == 2) { if (length > 0) { usleep(length * 1000); } pos += n; fprintf(stderr, "%dHz %dms\n", tone, length); } } ///* 3 seconds of bleep is plenty*/ ///usleep(length); jack_client_close(client); exit(0); }