{-# LANGUAGE LambdaCase #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE RecordWildCards #-} module Main (main) where import Action import Blessings.String import Core import Data.Maybe import Scanner import State import Text.Hyphenation import Text.LineBreak import TreeView import qualified Data.Tree as Tree import qualified Data.Tree.Zipper as Z import qualified Notmuch.Message as Notmuch main :: IO () main = mainWithState emptyState { keymap = myKeymap , mousemap = myMousemap } myKeymap :: String -> State -> IO State myKeymap "a" = toggleTagAtCursor "inbox" myKeymap "s" = toggleTagAtCursor "unread" myKeymap "&" = toggleTagAtCursor "killed" myKeymap "*" = toggleTagAtCursor "star" myKeymap "k" = moveCursorUp 1 myKeymap "j" = moveCursorDown 1 myKeymap "K" = moveTreeDown 1 myKeymap "J" = moveTreeUp 1 myKeymap "\ESC[A" = moveCursorUp 1 myKeymap "\ESC[B" = moveCursorDown 1 myKeymap "\ESC[a" = moveTreeDown 1 myKeymap "\ESC[b" = moveTreeUp 1 myKeymap "\ESC[c" = moveTreeLeft 1 -- S-Right myKeymap "\ESC[d" = moveTreeRight 1 -- S-Left myKeymap "\ESC[5~" = \q -> moveTreeDown (screenHeight q `div` 2) q -- PgUp myKeymap "\ESC[6~" = \q -> moveTreeUp (screenHeight q `div` 2) q -- PgDn myKeymap "\n" = toggleFold myKeymap "\ESC[Z" = moveCursorUpToPrevUnread -- S-Tab myKeymap "\t" = moveCursorDownToNextUnread myKeymap "\DEL" = moveToParent -- backspace myKeymap "=" = \q@State{..} -> let cursor' = case Z.label cursor of TVMessageLine a b c s -> wrap (TVMessageLine a b c) cursor s _ -> cursor in return q { cursor = cursor' } where --unwrap = error "WIP" -- 1. get current id (must be TVMessageLine) -- 2. find first adjoined TVMessageLine with same id -- 3. find last adjoined TVMessageLine with same id -- 4. join lines (with space?) wrap ctor loc s = fromMaybe (error "die hard") $ Z.nextTree $ foldr (insert . ctor) (Z.delete loc) $ hy s insert a = Z.prevSpace . Z.insert (Tree.Node a []) hy s = breakStringLn bf s where shy = '\173' hyp = Just german_1996 bf = BreakFormat 80 8 shy hyp -- myKeymap "\ESC[11~" = \q@State{..} -> return q { flashMessage = Plain $ show $ treeViewId $ Z.label cursor } -- myKeymap "\ESC[12~" = \q@State{..} -> return q { flashMessage = Plain $ show $ maybe Nothing (Just . Notmuch.messageFilename) $ getMessage $ Z.label cursor } -- TODO Stuff Vim sends after exit (also there is more...) myKeymap "\ESC[2;2R" = \q -> return q { flashMessage = flashMessage q <> " " <> Plain "stupid" } myKeymap "\ESC[>85;95;0c" = \q -> return q { flashMessage = flashMessage q <> " " <> Plain "stupid" } myKeymap s = displayKey s myMousemap :: Scan -> State -> IO State myMousemap ScanMouse{mouseButton=1,mouseY=y} = defaultMouse1Click y myMousemap ScanMouse{mouseButton=3,mouseY=y} = \q -> defaultMouse1Click y q >>= toggleFold myMousemap ScanMouse{mouseButton=4} = moveTreeDown 3 myMousemap ScanMouse{mouseButton=5} = moveTreeUp 3 myMousemap ScanMouse{mouseButton=0} = return myMousemap info = displayMouse info